TRY 3D-COAT
System requirements:
OS: Windows 2000, XP, Vista, Mac OS 10.4.5 (Intel) or later
CPU: 1.2 GHz or better
RAM: 512Mb (4096 recommended)
Video: Radeon 9200/Nvidia 5600 128Mb (256 recommended) or better
DirectX 9.0c or better for Windows, OpenGL 2.0 for MacOS
Making such powerful tool for Artists as 3D-Coat we realize that it could be used for ...
Limitations of the 3D-Coat demo version:
-all export functions are disabled
-limitation on quantity of layers per object, maximum 7 layers allowed
-maximum texture size is 2048x2048
Demo version is fully functional during 30 days
WHY 3D-COAT?
Voxel sculpting allows you sculpt without any topological constraints and make complex details from nothing! You can change topology as you wish. This approach gives you an absolute feeling of freedom in sculpting. It is not based on surface deformation but on volume building and filling. Feel like a true artist here, don't think about polygons and structure, just express yourself as an artist!
Per pixel painting – fast and precise painting approach. Allows layered color and displacement painting over low-poly and high poly-meshes without initial geometry distortion. With this method you can paint directly on your mesh to a texture map, this is ideal for low-poly game assets. You can import a normalmap to use as a guide.
Improved retopology tools. New cap tool allows you to fill holes and finish retopologization of tails or ends of fingers with just one click!
Improved interface. We present new professional customizable interface. Layout is broken on several separate rooms. Each room has own hotkeys set and dockable panels. You can easily store your interface layouts.
Improved UV-mapping tools. You can move/rotate/scale individual uv-islands, automatically or manually pack them.
Possibility to render your scene with antialiasing, depth of field, ambient occlusion and soft shadows.
Customizable scene background – you can use gradient, picture, panorama as a background. Reference image can be attached to any axis.

