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Features of 3D-Coat:
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Features of 3D-Coat

Voxels video

Voxel sculpting allows you sculpt without any topological constraints and make complex details from nothing!
Retopology

3D-Coat offers wide set of retopology tools. It combines many approaches of retopologisation to make it quick and effective.
Layers contain depth, color and specular

Layers contain depth, color and specular. You can disable or enable any of these channels, put effects on them - extrusion, transparency, contrast, multiplication of depth, additional specular.
2D and 3D painting

Paint over UV as easy as paint over 3D-modes. Almost all tools work in uv-plane and in 3D.
Seamless painting

Paint seamlessly over uv-plane. It is easy to use 3D-Coat to create seampless textures and paint bump. Just go to File->Import image plane
Multichannel pens

Every pen has many channels - color/depth/specular and eraser.
Fill with gradient

Fill areas with gradient fading
Spherical filling

Fill areas with spherical gradient
Image correction

Image correction filters with realtime preview in 3D
Layers masking

Mask one layer with other one
Paint patterns

Painting patters, putting images along splines
Customize interface

You can define hotkey for any action in easy way
Closed curves

Possibility to draw closed curves and curves with sharp edge-points
Arrows

Possibility to draw a huge variety of arrows
Cavity painting

Paint on cavity, use many different conditions for painting
Realtime preview

Realtime preview of complex materials
Export morphs

Possibility to export separate layers as morphs
Sculpting

You can sculpt from sphere as it is shown here.
Direct manipulation

You can fix several points on the surface and drag another point like you can see it in the video.
Change of proportions

With gradient allocation is easy to change proportions of parts of a body, in this case you see change of the size of a head.
Filling of areas with fractals and materials

It is possible to fill areas with fractals or with the use of material, consisting of layers of depth, color and specular. An area can be chosen in several ways:
1) the closed area of the set color
2) the closed area inside "frozen" contour
3) a rectangular 4) an ellipse 5) lasso
6) a line from one point to another
7) on a spline connecting of some points
Filling with fractals and volumetric textures

There are many types of fractals which as a matter of fact are volumetric textures. Filling with fractals well for giving the initial form and color of a surface before manual processing.
Drawing of the text on the image

You can put the text on a surface of an object. The text is put along a spline, you can even write the text around of all object
Drawing with a contour

You can draw not only with a pen, but also with a contour, a rectangular or an ellipse. It is possible to apply set of effects on a pen - fractals or materials. It is possible to draw through all object, and on a visible part only.
Filling of color with a gradient

It is possible to fill the closed areas with imposing a gradient of colors.
Stacking of longitudinal forms

It is possible to put the certain longitudinal form at drawing with a pen or at imposing a spline. In figure you see a chain which has been imposed by two strokes of a pen. Longitudinal forms and pens can be created both from pictures, and from 3D-objects.
Transformation of a parts of surface

You can allocate any part of a surface and transform it free, like in the Photoshop by pressing CTRL+T. The part can be not only rectangular, but also round or complex form. Thus it is possible to set width of border of allocation - soft transformation. On figure transformation of a part of the text allocated with lasso is shown.
Cloning of the image in 3D

Parts of a surface can be cloned like in the Photoshop but in 3D.
Mirror cloning

It is possible to clone sites not only parallel transformation, but also with mirror symmetry.
Inverse cloning

It is possible to clone with inversion relative to a point. Also it is possible to clone with turn. For example, having drawn a detail on a round board , it is possible to multiply it on all board.
Symmetric copying

If you have textured only one side of model, you can simply transfer details from one side of models to another, drawing with pen (symmetric cloning).
Use of multilayered pens

Each pen contains color, a transparency, depth, specular, and a mask of deleting. The mask of deleting allows to erase before drawing of color contents of a layer in that place where we draw a pen. The pen can be edited in the external editor, which can edit PSD - files. In figure you see editing a pen from 3D-brush in Adobe Photoshop.
Editing of a projection with layers

You can edit a current projection in the external editor in view of layers. If the layer will be added in the editor it will automatically be transferred in 3D-Brush. In figure you see editing of projection in Adobe Photoshop.
Editing of a texture with layers

It is possible to edit a texture of your model in the external editor in view of layers. In the external editor it is possible to create new layers which will automatically be transferred in 3D-Brush.
Creation of pens from 3D - objects

It is possible to create pens not only from pictures, but also from 3D objects.
Texture mapping of object

You can use a texture or a photo to impose it on object. Thus it is possible to impose not only color, but also a relief and specular, having chosen for them additional textures.
Calculating of global illumination

Global illumination (occlusion) can be calculated and baked to texture.

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