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  • Posts

    • No. Otherwise it would have show up in SP. Besides this is not the first time this isuss has happened. I worked in SP before but need to transfer to Blender this time. If I set export preset to Blender, it works well in SP(other options dont). I've tried other export options, but it seems the normalmaps just dont work in Blender.
    • Same same. Fresh invite link, please?  
    • Unabashed noob here. I'm experimenting with the Polygon Modeling room. I have created a cube as one polygon group layer, and another as a separate polygon group layer. Is there a way to subtract the second cube from the first now that they're already committed to separate layers?   Thanks!
    • Are you on retopo or UV room ? if yes Go to mesh > export and export the model. Are the uvs correct ? > From Sculpt room not the voxel models or surfaces export uvs.
    • The importance of updating the modeling tools. Basically, it would be nice to be able to do some polygonal changes to a painted model, maintain the painted mesh and rebuild the UV to accommodate the new geometry that was added. And paint the new geometry that was added to the mesh without losing the texture work that was already established At the moment, there aren't any tools that allow this. (3dcoat sort of does this but not really) This would helpful in creating derivatives of models. Characters, Vehicles, Weapons.  It would be a nice thing to help development along. Granted there are tools like houdini that focus on this but sometimes I do not want to invest my time and energy into building  a complicated modeling node network just to make one or two variants of character. That is not a good use of time.
    • Well thank you very much first, but I've already watched all of those tutorials unfortuanetly I'm just trying to export with only one UV set, no UDIM's or anything but it doesn't seems to work
    • Yeah, only one that I'm trying to export but it does not do it properly
    • I had a similar problem before. It seems Coat has some adaptive issue with multi-screen. I need to always keep the screen on which you wish to run 3DCoat numbered as 1 under windows display setting. Took me a while to mess with screens and video card connection. Hope they get this fixed one day.
    • any news about proper layer system in paint , the masks work really strange .... you cant paint on top of masked layers , you have to apply and then paint over etc ... i use color id maps alot for masking off areas but i cant due to the current system ... a complete rework an simplified ui would work alot better and i know you wouldnt want to copy others softwares and their workflows but painter uses a system that works really well and many other softwares have adopted that same system , so would be really nice if we could get something like that ..  i dont see alot of realistic finishes inside 3dcoat alot of what i do is stylized and anything else seems alot of work
    • LOL, and just after posting, I figured out that the problem was Firefox! Who would have guessed... I assigned a custom setting to Firefox in my Wacom settings and set the screen projection to my main monitor, and the problem stops now to occur in 3D Coat. How weird. I always have firefox open as I listen to a lot of music on YT while working. Seemingly Firefox interefered with the mapping globally, causing the issue to happen in 3D Coat. I believe, each time when you enter a number in 3D Coat into a menu entry, the menu gets modal and 3d Coat sleeps in background, and hence the Firefox context was somehow active while dealing with the menu while entering a number. Setting Firefox also to single screen prevents it from messing with other apps. I have no idea why it was this way now, as I worked for years without this issue. Who knows, maybe some firefox update caused the issue, especially since they added editing PDF and stuff, I reckon they also worked on their pen support, potentially unwantedly messing with the driver. Usually, the "all other" in the driver set up setting should have taken care of it. Then again, maybe I did add a custom firefox profile at some point without noticing. In any case, pen in 3D Coat works just fine as always!
    • Update: I started noticing this problem when switching between other apps, esp. when switching with pen between different apps contexts. Between some apps it happens, e.g. when I switch between Firefox and Unity. So seemingly, this is not a problem caused by 3D Coat. But it is affected by it somehow So please pardon for making this a report here. I hope that Wacom get its together again in a next driver update, as it seems to be indeed on their side.
    • I am using a 3 monitor setup, and ever since mentioned versions, when I interact with menus, the Wacom driver projection breaks. I don't think this is coming from their side. I had one Wacom update in the meantime, and it was like that before and after the update (meaning also was the same, breaking with the driver I used for a long time before I updated). Always loved how flawlessly 3D Coat worked with Tablet Pen. Frequently having my pen cursor jumping to another screen or suddenly becoming super sensitive due to the projection somewhat being bypassed, is unpleasant to work with. I hope this could be addressed. To give an example, it happens when I use the Instancer and put in some numbers for position. As soon as I click any of the fields and the prompt starts awaiting a number, the pen goes bonkers and loses it's proper projection being tied to one screen, but instead, suddenly goes across all screens, making it very frustrating and flow breaking to interact with menus for me now. It also happens in any other side menu of any other tool the same way.
    • Thanks a lot Sui, any acuratte north for me would be really appreciated. Also, if there are better results going to Unreal, for example, maybe I could take that roda, isntead of this one. I'll wait them. Thanks!
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