transparency or opacity maps
#1
Posted 18 April 2008 - 02:26 AM
Turbosquid 3DStudio
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#2
Posted 18 April 2008 - 05:12 AM
geo_n, on Apr 18 2008, 05:26 AM, said:
Yes, you can paint opacity. Just go to layer 0 and arase background with eraser. There is the same idea like in Photoshop. You can export opacity via PSD or TGA.
BTW, one day (year ago) I have experimented with trees generating and 3D-Coat has hidden possibility to generate trees. There is file config.txt. There is line "3D-Brush" If you will write "TreesGenerator" there, you will get trees generator. But, please backup the file config.txt and restore it again after playing with trees. There is several missed textures in zip file, they should be unpacked in 3D-Coat installation folder. If all will be ok, you will see nice picture
Treesgen.zip (3.04MB)
Number of downloads: 169
#3
Posted 18 April 2008 - 06:13 AM
Turbosquid 3DStudio
Vista 64, QC6600, Geforce 8800gts
Win 7, Corei7 720qm, GT 330m
#4
Posted 18 April 2008 - 07:30 AM
http://www.3d-coat.c...oat-2-trees.exe
Enjoy!
PS: I have not mentioned about this because it is not a part of 3DC, and these both parts are not logically combined. It is just attempt to make something like SpeedTree in very short time. It was written long time ago, I have remembered it just when I have read the post.
#6
Posted 18 April 2008 - 09:25 AM
Yeah I think this should be within 3dcoat for easy access.
Turbosquid 3DStudio
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#7
Posted 18 April 2008 - 09:49 AM
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#9
Posted 18 April 2008 - 11:55 AM
geo_n, on Apr 18 2008, 12:25 PM, said:
Yeah I think this should be within 3dcoat for easy access.
I have forgot to create folder "Models". Please create the "Models" folder in installation folder. In this case objects will be automatically stored there in subfolders.
But there is some problem with exporting leafs, because it is difficult to export billboards... How do you want to use it? For render or for game engine?
About adding to 3DC - it is very separate module. I can make it like standalone app. The only issue is export format for billboards. Just tell me what format could be used for BB, and I can make it easy.
#10
Posted 18 April 2008 - 12:51 PM
Andrew Shpagin, on Apr 18 2008, 09:55 PM, said:
But there is some problem with exporting leafs, because it is difficult to export billboards... How do you want to use it? For render or for game engine?
About adding to 3DC - it is very separate module. I can make it like standalone app. The only issue is export format for billboards. Just tell me what format could be used for BB, and I can make it easy.
Oh I see. I pressed autosavetoobj so many times I hope I dont have a lot of junk on my harddrive somewhere :lol:
I'm using it for rendering. Will it be possible to export leaf like this ivy generator? Its uvmapped per poly
http://graphics.uni-.../ivy_generator/
Thanks
Turbosquid 3DStudio
Vista 64, QC6600, Geforce 8800gts
Win 7, Corei7 720qm, GT 330m
#11
Posted 18 April 2008 - 01:51 PM
Does anyone knows if LW has billboards support?
#12
Posted 18 April 2008 - 01:55 PM
um.... ok....
/self-restraint off
MUAHAHAHAHAHAHAHHAHAHAAAAAAA!!!!!! WOOHOO!!!! HaHahahHAahhAhhahahHahahAhahahahaAhaha!!!!!
/self-restrain on
That's really neat. This should really be posted in the general forums, not buried within someone's request like this.
Andrew, this does answer some questions about your plans for hair generation if you already have a procedural mesh generator in place. I would like to request leaf support also, heck throw in fruit/nut support, but request that this app stay separate from 3DC if it requires more memory to run both within the same app.
Does it have a name? 3D Seed? 3D Bark?
How many other features do you have hidden in here Andrew?
-Oliver
#13
Posted 18 April 2008 - 01:58 PM
Andrew Shpagin, on Apr 18 2008, 07:55 PM, said:
But there is some problem with exporting leafs, because it is difficult to export billboards... How do you want to use it? For render or for game engine?
About adding to 3DC - it is very separate module. I can make it like standalone app. The only issue is export format for billboards. Just tell me what format could be used for BB, and I can make it easy.
I think the trees generated from TressGenerator are more suit for used in game engine,so not export too many polygons. Andrew,you are such a good game&software developer,so maybe no one will know clearlier than you about how to "export billboards and used in game engine".
What about .x format ? Then I can directly import it to Quest3D.
3D-Coat Hotkeys Master - Speed up your workflow, free PDF ebook
Free OS X Style 3D-Coat folder icons
CGDigg: Your daily fresh CG News Discover, share, vote, comment CG News everyday
http://resizeMyBrowser.com
#14
Posted 18 April 2008 - 06:41 PM
#16
Posted 19 April 2008 - 02:39 AM
Andrew Shpagin, on Apr 18 2008, 11:51 PM, said:
Does anyone knows if LW has billboards support?
Billboard support? Do you mean single poly with clipmap images? I will render it in lightwave and 3dsmax. I think yukon_28 explained it better. And the ivy generator is doing the same thing. Exporting obj with uvw leaves. Then you can just import it to any 3d program and put tga in color, spec, opacity.
I'm pretty sure this is the way to do hair in 3dc that could be used in any 3d package.
Turbosquid 3DStudio
Vista 64, QC6600, Geforce 8800gts
Win 7, Corei7 720qm, GT 330m
#17
Posted 19 April 2008 - 05:24 AM
geo_n, on Apr 19 2008, 12:09 PM, said:
I'm pretty sure this is the way to do hair in 3dc that could be used in any 3d package.
In Carrara, for Billboards, I find the .png format by far the easiest/best.
#18
Posted 19 April 2008 - 05:45 AM
#19
Posted 19 April 2008 - 01:43 PM
I've made a post in the LW forum, and will post here if I've got an decent answer.
Got the feeling that it should be able with motion options and nodes, but we'll see.
As far as I know there is not simpel billboard function.
Link: http://www.newtek.co...9215#post689215
#20
Posted 19 April 2008 - 02:19 PM
Andrew Shpagin, on Apr 19 2008, 08:45 AM, said:
I know nothing about LW and Carrara, in max we have a few free scripts that locking billboards to the camera. Also you can make for every tree 2 planes that intersect each other on 90 degrees angle, such construction face camera on 90% of the angeles or more i think.


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