Current progress
#22
Posted 02 June 2008 - 06:49 PM
#25
Posted 09 June 2008 - 02:02 PM
Done:
- adding polygones on surface
- deleting edges/edgr loops between polygones
- tweaking(moving) verts, edges, faces, edge loops &rings
- splitting edge rings
- erasing faces
- adding quads strips (like in Silo)
- connecting vertices on polygon
Should be done:
- splitting single faces/edges
- symmetry
- mesh projection on new surface
- sliding vertices
- move/relax with pen
I think that most complex part was done.
How do you do with symmetry?
1) make one side of model and mirror
2) construct symmetical figure from the beginning
#26
Posted 09 June 2008 - 02:26 PM
Andrew Shpagin, on Jun 9 2008, 02:02 PM, said:
Done:
- adding polygones on surface
- deleting edges/edgr loops between polygones
- tweaking(moving) verts, edges, faces, edge loops &rings
- splitting edge rings
- erasing faces
- adding quads strips (like in Silo)
- connecting vertices on polygon
Should be done:
- splitting single faces/edges
- symmetry
- mesh projection on new surface
- sliding vertices
- move/relax with pen
I think that most complex part was done.
How do you do with symmetry?
1) make one side of model and mirror
2) construct symmetical figure from the beginning
Usually I construct symmetrical mesh from the beginning, but for sketching volums.
So I think that to retopologyze mesh this is not necessary, cause you already see what was sculpted. So I think you can choice what you prefer
#27
Posted 09 June 2008 - 02:46 PM
about :
1) make one side of model and mirror
2) construct symmetical figure from the beginning
choose what you prefer.
Inter Core 2 Duo , 6420, 2.13 Ghz
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Quadro Fx 1500
#28
Posted 09 June 2008 - 04:26 PM
#29
Posted 09 June 2008 - 08:18 PM
Sounds like the retopo tool is coming along nicely - thankyou for all your hard work.
I second Frankies call for a snapping subdiv process. Also when splitting poly loops / rings it would be great for the resultant geometry to snap to the underlying geometry.
3DBob
#30
Posted 10 June 2008 - 02:12 AM
I made a quick video demonstrating modo's background constraint. I draw out some poly's over the sphere, and then do slices and subdivisions with each one sticking.
I think that is what you're describing?
Cheers.
My 10 MB, 1 minute 30 second video which may take a while to load.
#32
Posted 10 June 2008 - 01:35 PM
SonK, on Jun 10 2008, 10:44 AM, said:
good work.
@greglo, Modo pen tool is too slow to be use as a topology tool.Just my opinion. I think Andrew might have faster method closers to some of the awesome Maya/3DSMAX plugin.
Hi SonK
I know the pen tool is slow, I just wanted to show how subdividing and adding loop slices still allowed it to constrain to the background. Besides, I didn't want to have to go and study for my exam, so I wasted half an hour practicing the video.
Cheers.
#34
Posted 10 June 2008 - 02:52 PM
rimasson, on Jun 10 2008, 05:23 PM, said:
an Add edge loop tool
a slide edge loop tool
a collapse edge ring tool ?
Add edge loop tool - done (it seems to be the same like split edge ring)
a slide edge loop tool - will do
a collapse edge ring tool ? - will do
The most complex thing was to make universal connect tool - now you will be able to connect edges, verts with line or curve. That lines/curves will split faces in two parts.
#36
Posted 10 June 2008 - 03:56 PM
greglo, on Jun 10 2008, 06:35 AM, said:
I know the pen tool is slow, I just wanted to show how subdividing and adding loop slices still allowed it to constrain to the background. Besides, I didn't want to have to go and study for my exam, so I wasted half an hour practicing the video.
Cheers.
ic. funny thing is i just tried it in Modo...subdividing or adding loop slices doesn't really constrain to the background. When i add a loop it doesn't pop to the background object(even in your video i notice it doesn't do that either). maybe im doing something wrong? :P
@Andrew, will 2.10 be release for the Mac also? (note: i don't own a Mac, but i know people who do and are interested in 3DC).
#37
Posted 11 June 2008 - 01:06 AM
SonK, on Jun 10 2008, 11:56 PM, said:
@Andrew, will 2.10 be release for the Mac also? (note: i don't own a Mac, but i know people who do and are interested in 3DC).
SonK, my young apprentice... I think you're right. I just tried it again and I definitely see what you mean, I just assumed it was due to the fact that the pen tool is not too good itself at getting the exact angles. But even when I try with geometry snap I get some pretty weird results.
I must admit though, before I embarrass myself further, that I have never actually needed a re-topo tool: purely because I am yet to finish any sort of organic model.
Thanks for the lessons.
PS: Have you got your PS3 yet??
Edit: I just saw some TopoGun videos and *think* I see what is supposed to happen.
#38
Posted 11 June 2008 - 04:26 AM
SonK, on Jun 10 2008, 06:56 PM, said:
I think there will be time differennce in 1-2 weeks. We plan to make Mac version until 9 of july, but 2.10 will be done in 2 weeks (I hope).
#39
Posted 11 June 2008 - 04:43 AM
greglo, on Jun 10 2008, 06:06 PM, said:
Nope, are you offering to buy me on? rofl. MGS4 is almost out. I was suppose to do some freelancing but that job hasn't kick in yet..so no PS3.
Andrew Shpagin, on Jun 10 2008, 09:26 PM, said:
thats great news! 1-2 weeks isn't bad really. July is just around the corner. I think you'll get alot of sales on the Mac because there isn't really any good 3D painting application at the price point of 3DCoat. Ever thought about doing a Linux port(not that i need a linux version)., with new engine being OpenGL it should possible. then again i haven't seen any ask for a Linux port...but that might be a chicken and egg issue.
#40
Posted 11 June 2008 - 08:35 PM
SonK, on Jun 11 2008, 12:43 AM, said:
Keep an eye on forums like fatwallet.com, in November I combined a few deals and picked an 80GB PS3 for $350.
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