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Current progress

#21 User is offline   digman Icon

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Posted 02 June 2008 - 04:11 PM

As usual, you amaze me with your improvements to 3DC. I been busy on some projects but still have a few tutorials planned to do.
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#22 User is offline   Andrew Shpagin Icon

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Posted 02 June 2008 - 06:49 PM

Also, I forgot one detail: I have made full support of symmerty in select and move - it works for rotation/scale and select with gradient.
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#23 User is offline   SonK Icon

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Posted 03 June 2008 - 09:35 PM

Andrew,

Can't wait for the topology tool. I have a new project working on now that could make use of it!
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#24 User is offline   Ztreem Icon

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Posted 04 June 2008 - 08:00 PM

Cool, great work Andrew. You just amaze me with your speed and skill, 3D Coat just gets better and better.
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#25 User is offline   Andrew Shpagin Icon

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Posted 09 June 2008 - 02:02 PM

Retopo tool is done on 60%

Done:

- adding polygones on surface
- deleting edges/edgr loops between polygones
- tweaking(moving) verts, edges, faces, edge loops &rings
- splitting edge rings
- erasing faces
- adding quads strips (like in Silo)
- connecting vertices on polygon

Should be done:

- splitting single faces/edges
- symmetry
- mesh projection on new surface
- sliding vertices
- move/relax with pen

I think that most complex part was done.

How do you do with symmetry?

1) make one side of model and mirror
2) construct symmetical figure from the beginning
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#26 User is offline   BluEgo Icon

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Posted 09 June 2008 - 02:26 PM

View PostAndrew Shpagin, on Jun 9 2008, 02:02 PM, said:

Retopo tool is done on 60%

Done:

- adding polygones on surface
- deleting edges/edgr loops between polygones
- tweaking(moving) verts, edges, faces, edge loops &rings
- splitting edge rings
- erasing faces
- adding quads strips (like in Silo)
- connecting vertices on polygon

Should be done:

- splitting single faces/edges
- symmetry
- mesh projection on new surface
- sliding vertices
- move/relax with pen

I think that most complex part was done.

How do you do with symmetry?

1) make one side of model and mirror
2) construct symmetical figure from the beginning


Usually I construct symmetrical mesh from the beginning, but for sketching volums.
So I think that to retopologyze mesh this is not necessary, cause you already see what was sculpted. So I think you can choice what you prefer :D
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#27 User is offline   rimasson Icon

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Posted 09 June 2008 - 02:46 PM

Will you be able to project the details of the old model on the new one ?


about :
1) make one side of model and mirror
2) construct symmetical figure from the beginning

choose what you prefer.
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#28 User is offline   Frankie Icon

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Posted 09 June 2008 - 04:26 PM

I also like the feature in topogun that unables you to subdivide your new topology while keeping it onto the surface of the underlying model. That way you can do a rough retopo with very few quads, subdivide and the subdivided mesh snaps to the surface, then you can tweak and so on.
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#29 User is offline   3DBob Icon

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Posted 09 June 2008 - 08:18 PM

Hi Andrew,

Sounds like the retopo tool is coming along nicely - thankyou for all your hard work.

I second Frankies call for a snapping subdiv process. Also when splitting poly loops / rings it would be great for the resultant geometry to snap to the underlying geometry.

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#30 User is offline   greglo Icon

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Posted 10 June 2008 - 02:12 AM

Hi guys,

I made a quick video demonstrating modo's background constraint. I draw out some poly's over the sphere, and then do slices and subdivisions with each one sticking.

I think that is what you're describing? :mellow:

Cheers. :)

My 10 MB, 1 minute 30 second video which may take a while to load.
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#31 User is offline   SonK Icon

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Posted 10 June 2008 - 02:44 AM

Andrew,

good work.

@greglo, Modo pen tool is too slow to be use as a topology tool.Just my opinion. I think Andrew might have faster method closers to some of the awesome Maya/3DSMAX plugin.
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#32 User is offline   greglo Icon

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Posted 10 June 2008 - 01:35 PM

View PostSonK, on Jun 10 2008, 10:44 AM, said:

Andrew,

good work.

@greglo, Modo pen tool is too slow to be use as a topology tool.Just my opinion. I think Andrew might have faster method closers to some of the awesome Maya/3DSMAX plugin.


Hi SonK

I know the pen tool is slow, I just wanted to show how subdividing and adding loop slices still allowed it to constrain to the background. Besides, I didn't want to have to go and study for my exam, so I wasted half an hour practicing the video. :)

Cheers.
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#33 User is offline   rimasson Icon

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Posted 10 June 2008 - 02:23 PM

did you planned to add to the retopo tool :
an Add edge loop tool
a slide edge loop tool
a collapse edge ring tool ?
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#34 User is offline   Andrew Shpagin Icon

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Posted 10 June 2008 - 02:52 PM

View Postrimasson, on Jun 10 2008, 05:23 PM, said:

did you planned to add to the retopo tool :
an Add edge loop tool
a slide edge loop tool
a collapse edge ring tool ?

Add edge loop tool - done (it seems to be the same like split edge ring)
a slide edge loop tool - will do
a collapse edge ring tool ? - will do

The most complex thing was to make universal connect tool - now you will be able to connect edges, verts with line or curve. That lines/curves will split faces in two parts.
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#35 User is offline   ldzywsj Icon

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Posted 10 June 2008 - 03:06 PM

Waiting anxiously on retopo tools!
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#36 User is offline   SonK Icon

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Posted 10 June 2008 - 03:56 PM

View Postgreglo, on Jun 10 2008, 06:35 AM, said:

Hi SonK

I know the pen tool is slow, I just wanted to show how subdividing and adding loop slices still allowed it to constrain to the background. Besides, I didn't want to have to go and study for my exam, so I wasted half an hour practicing the video. :)

Cheers.


ic. funny thing is i just tried it in Modo...subdividing or adding loop slices doesn't really constrain to the background. When i add a loop it doesn't pop to the background object(even in your video i notice it doesn't do that either). maybe im doing something wrong? :P

@Andrew, will 2.10 be release for the Mac also? (note: i don't own a Mac, but i know people who do and are interested in 3DC).
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#37 User is offline   greglo Icon

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Posted 11 June 2008 - 01:06 AM

View PostSonK, on Jun 10 2008, 11:56 PM, said:

ic. funny thing is i just tried it in Modo...subdividing or adding loop slices doesn't really constrain to the background. When i add a loop it doesn't pop to the background object(even in your video i notice it doesn't do that either). maybe im doing something wrong? :P

@Andrew, will 2.10 be release for the Mac also? (note: i don't own a Mac, but i know people who do and are interested in 3DC).


SonK, my young apprentice... I think you're right. I just tried it again and I definitely see what you mean, I just assumed it was due to the fact that the pen tool is not too good itself at getting the exact angles. But even when I try with geometry snap I get some pretty weird results.

I must admit though, before I embarrass myself further, that I have never actually needed a re-topo tool: purely because I am yet to finish any sort of organic model. :unsure: And when I do it's normally beyond saving, so I am quite.. well.. noob, when it comes to them.

Thanks for the lessons.

PS: Have you got your PS3 yet??

Edit: I just saw some TopoGun videos and *think* I see what is supposed to happen.
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#38 User is offline   Andrew Shpagin Icon

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Posted 11 June 2008 - 04:26 AM

View PostSonK, on Jun 10 2008, 06:56 PM, said:

@Andrew, will 2.10 be release for the Mac also? (note: i don't own a Mac, but i know people who do and are interested in 3DC).

I think there will be time differennce in 1-2 weeks. We plan to make Mac version until 9 of july, but 2.10 will be done in 2 weeks (I hope).
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#39 User is offline   SonK Icon

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Posted 11 June 2008 - 04:43 AM

View Postgreglo, on Jun 10 2008, 06:06 PM, said:

PS: Have you got your PS3 yet??


Nope, are you offering to buy me on? rofl. MGS4 is almost out. I was suppose to do some freelancing but that job hasn't kick in yet..so no PS3.

View PostAndrew Shpagin, on Jun 10 2008, 09:26 PM, said:

I think there will be time differennce in 1-2 weeks. We plan to make Mac version until 9 of july, but 2.10 will be done in 2 weeks (I hope).



thats great news! 1-2 weeks isn't bad really. July is just around the corner. I think you'll get alot of sales on the Mac because there isn't really any good 3D painting application at the price point of 3DCoat. Ever thought about doing a Linux port(not that i need a linux version)., with new engine being OpenGL it should possible. then again i haven't seen any ask for a Linux port...but that might be a chicken and egg issue.
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#40 User is offline   philnolan3d Icon

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Posted 11 June 2008 - 08:35 PM

View PostSonK, on Jun 11 2008, 12:43 AM, said:

Nope, are you offering to buy me on? rofl. MGS4 is almost out. I was suppose to do some freelancing but that job hasn't kick in yet..so no PS3.


Keep an eye on forums like fatwallet.com, in November I combined a few deals and picked an 80GB PS3 for $350.
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