Thats great to hear andrew, thanks alot! You rock!

I hope we get to try it out soon.
I have to get something of my chest though. These sudden appearances of people asking for brush x y and z from zbrush/mudbox make me very nervous for volumetric sculpting development.

Really a lot of these brushes are settings (not all but the clay brush is). It would worry me a whole lot less if the only true brush that volumetric sculpting has at the moment (besides smoothing), carve, would work a full 100%. But there are many basic problems with it still. It must be getting old by now but:
Working fallof for carve (with profile curves).
Depth; the slider should be a multiplier for the pen pressure when its linked to pen pressure and an absolute value for depth when its unlinked.
I also realized today what the BIG thing was that made the carve brush feel so awkard to me. I realised it after making the picture to explain fallof curves. Ill explain with a new picture. This will make a humongous difference in how the carve brush feels and bring it right up to par with brush behavior like its in zbrush and mudbox (yes; this is pretty much appliable to the correct feel for all volume adding/removing brushes). Its also the big reason why even if you unlink radius from pen pressure (which works now) you STILL get a different radius while you sculpt with the carve tool.
Brush radius bug
Percentages are pressure. On the left you see the current situation. You see that even with the brush radius being constant you STILL get differing stroke width. This makes the carve tool feel very aggresive even when you press lightly (the depth to width doesnt change much with diminishing pressure). On the right you will see how it works in zbrush and mudbox. This makes the brush feel very responsive and controllable. If you want to keep the carve tool with its current behavior as a seperate tool i could understand. But in that case we really do need an additional solid voxel sculpting brush that follows the principle shown on the right.
I know its weird for me to have a lapse in faith after you just told us you got voxel move working (which i seriously cant wait to try out) but.. its just because i care. :lol: I hope you are working on improving the basic voxel brush first till its up to scratch.
3dioot