Advanced Member renderdemon Posted October 19, 2008 Advanced Member Report Share Posted October 19, 2008 Hi,I'm starting to have some confidence with volumetric sculpting so I decided to post something Here a little test model I'm trying to do,hands and feet I have to improve,head for now isn't detailed,I have to increase resolution for this. Bye Quote Link to comment Share on other sites More sharing options...
Advanced Member 3dioot Posted October 19, 2008 Advanced Member Report Share Posted October 19, 2008 Gasp! Thats looking very nice. Aiming high 3dioot Quote Link to comment Share on other sites More sharing options...
Advanced Member Jokermax Posted October 20, 2008 Advanced Member Report Share Posted October 20, 2008 cool and fresh! great to see full body models showing up Quote Link to comment Share on other sites More sharing options...
Taros Posted October 20, 2008 Report Share Posted October 20, 2008 Very good work. Hope you will finish him. Interesting to see "clean", not "blobby" areas on the volume model. Be creative Chris Quote Link to comment Share on other sites More sharing options...
Advanced Member rimasson Posted October 20, 2008 Advanced Member Report Share Posted October 20, 2008 fantastic work. how many polys ? Quote Link to comment Share on other sites More sharing options...
Taros Posted October 20, 2008 Report Share Posted October 20, 2008 fantastic work. how many polys ? I would say: "Who cares for now, it's volumetric sculpting"... Quote Link to comment Share on other sites More sharing options...
Advanced Member renderdemon Posted October 20, 2008 Author Advanced Member Report Share Posted October 20, 2008 Thanks guys,I'm happy you like it The polycount is 1654945,it's the base sphere reshaped with the move tool and with clay/extrude brushes,I have incremented the resolution one time. For finishing it,I think I need to increase the resolution one more time,I'm not sure that I'll be able to do a clean detailed head but at least I think I'll be able to improve it a bit(for the body I should have the possibility to do good details). Before going up in resolution,I want to fix some little stuff that I have to improve,what I find difficoult with volumetric sculpting is understanding when going up in resolution,it's a workflow a bit different from surface sculpting. Bye Quote Link to comment Share on other sites More sharing options...
Member SimesB Posted October 20, 2008 Member Report Share Posted October 20, 2008 You're very talented, that's a great model, I think I need more practice! Quote Link to comment Share on other sites More sharing options...
Member Doug B Posted October 20, 2008 Member Report Share Posted October 20, 2008 I would say: "Who cares for now, it's volumetric sculpting"... Agreed, it's a good example of what vs can do. "Proof of concept", as they say. Cheers Doug Quote Link to comment Share on other sites More sharing options...
Advanced Member renderdemon Posted October 26, 2008 Author Advanced Member Report Share Posted October 26, 2008 Thanks,I post another wip,this time a more stronger guy, I have worked on it this weekend I have also worked on the the lion I have posted in another place of the forum to show some bugs, I hope to post some update for it next weekend. This is another 18 million stuff,18 million is the maximun limit I can work with my system,sometimes there are some crashes but I'm not sure is related to polycount Head closeup I have started from the base sphere,and used move,extrude and clay to shape it.I find particulary hard to do posing,as I can't rotate some part of the model I'll try to do sharper details on the head,I'm not sure if voxel resolution is enough for that. Bye Bye Quote Link to comment Share on other sites More sharing options...
Advanced Member akira Posted October 27, 2008 Advanced Member Report Share Posted October 27, 2008 Fantastic sculpting and posing!! I like it, and your big cat as well. akira. Quote Link to comment Share on other sites More sharing options...
Advanced Member 3dioot Posted October 27, 2008 Advanced Member Report Share Posted October 27, 2008 He, im a bit lost for words. Especially since you sculpted this in one go. No posing. Just straight to this. For me the fist/hand and forearm of the first screenshot really catches my eye. Just that hand alone allready says so much power. Let alone the rest. Its really a beautifull sculpt. 3dioot Quote Link to comment Share on other sites More sharing options...
Member tayotain Posted October 27, 2008 Member Report Share Posted October 27, 2008 all i say is WOW! Amazing work! Quote Link to comment Share on other sites More sharing options...
Advanced Member renderdemon Posted October 28, 2008 Author Advanced Member Report Share Posted October 28, 2008 Thanks guys. What I like about volumetric sculpting is the freedom it gives us,I hope to improve my skill with it because I'm happy when I use it Bye Quote Link to comment Share on other sites More sharing options...
PalSan Posted October 28, 2008 Report Share Posted October 28, 2008 Anything to it self) it is strong Quote Link to comment Share on other sites More sharing options...
Advanced Member Juan Carlos Montes Posted October 28, 2008 Advanced Member Report Share Posted October 28, 2008 WOW Man!! Inspiring work I love Your Style. Quote Link to comment Share on other sites More sharing options...
Advanced Member renderdemon Posted October 29, 2008 Author Advanced Member Report Share Posted October 29, 2008 Thanks PalSan,thanks Juan Carlos Montes Quote Link to comment Share on other sites More sharing options...
Advanced Member Deadman21 Posted October 30, 2008 Advanced Member Report Share Posted October 30, 2008 Love this sculpt! Wow 18 million tri (I think I need more ram ). Im working on a full figure now and cant seem to go higher than 6 million. Quote Link to comment Share on other sites More sharing options...
Advanced Member renderdemon Posted October 30, 2008 Author Advanced Member Report Share Posted October 30, 2008 You can't go higher Deadman21,even if you have more ram. Every time you increase resolution polycount grow more or less 4 time,so 6*4=24. I also can't have 24 millions, 18/20 are the maximun. The trick here is to try to see how polycount you have at start,and trying to do a shape that never is higher than 4/4.7 millions,so you can increase resolution. Quote Link to comment Share on other sites More sharing options...
Advanced Member Deadman21 Posted October 30, 2008 Advanced Member Report Share Posted October 30, 2008 You can't go higher Deadman21,even if you have more ram.Every time you increase resolution polycount grow more or less 4 time,so 6*4=24. I also can't have 24 millions, 18/20 are the maximun. The trick here is to try to see how polycount you have at start,and trying to do a shape that never is higher than 4/4.7 millions,so you can increase resolution. Thanks I didnt know it increased 4*. Do you think it would be possible to be able to control the amount by which it increases or is that not possible? Quote Link to comment Share on other sites More sharing options...
Advanced Member renderdemon Posted October 30, 2008 Author Advanced Member Report Share Posted October 30, 2008 From what I know,for now isn't possible. Quote Link to comment Share on other sites More sharing options...
Advanced Member renderdemon Posted July 2, 2009 Author Advanced Member Report Share Posted July 2, 2009 Hi,a little test I want to see what kind of detailing can be done with volumetric sculpting Doing sharp detailing is hard,I'm not satisfied,but it'not so bad(this is not finished,I have started only with tiny volumetric strokes(extrude brush),but recenty Andrew improved the voxel to surface workflow,probably using surface brushes helps a lot in detailing,if I started from scratch now probably I'll use surface for detailing. Another view Bye Quote Link to comment Share on other sites More sharing options...
Member artaq Posted July 3, 2009 Member Report Share Posted July 3, 2009 Hi,a little testI want to see what kind of detailing can be done with volumetric sculpting Doing sharp detailing is hard,I'm not satisfied,but it'not so bad(this is not finished,I have started only with tiny volumetric strokes(extrude brush),but recenty Andrew improved the voxel to surface workflow,probably using surface brushes helps a lot in detailing,if I started from scratch now probably I'll use surface for detailing. Another view Bye Impressive Renderdemon! How many times did you have to increase the voxel density to achieve this amount of detail? Keep up the outstanding work! It's great to see how far people are pushing 3DCoat, certainly this kind of work can only help Andrew improve the voxel workflow as more artists are exposed to using it and providing feedback. Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted July 3, 2009 Advanced Member Report Share Posted July 3, 2009 That is pretty crazy detail. i could only imagine that would be painful to work with. Quote Link to comment Share on other sites More sharing options...
Advanced Member Jake_H Posted July 3, 2009 Advanced Member Report Share Posted July 3, 2009 Yowser!!! yes very detailed work - good to see!! Quote Link to comment Share on other sites More sharing options...
Taros Posted July 3, 2009 Report Share Posted July 3, 2009 Nice head. Yes, it is detailed, but not detailed enough to be used as a skin for high detailed renderings. There are still to many artefacts, unfortunately. I can understand the test of renderdemon. The result is nonsatisfying, till now. It's my opinion, too. Quote Link to comment Share on other sites More sharing options...
Member artaq Posted July 3, 2009 Member Report Share Posted July 3, 2009 I agree Taros, the amount of detail is very impressive, but it does still feel to have a "sculpted" look to it, as if it actually were a piece of clay that was formed and scraped away, appearing to have many scratches indicative of using traditional sculpting tools... That to me makes it feel that much more authentic in a way, although if pure realism is what the goal was it's not quite there, but almost! I still feel this is the kind of detail users of Zbrush and Mudbox are going to look for if the switch to 3DCoat is to become a reality. Quote Link to comment Share on other sites More sharing options...
Member forcelle Posted July 3, 2009 Member Report Share Posted July 3, 2009 Just out of curiosity, what you guys have in mind when you say that it is not detailed enough? My concern is just the amount of hardwork and hardware necessary to get to this level of detail. If it is twice more than the available alternatives, it is already too much, I guess. Or maybe a different approach as stated by renderdemon might be the way to go. Quote Link to comment Share on other sites More sharing options...
Advanced Member renderdemon Posted July 4, 2009 Author Advanced Member Report Share Posted July 4, 2009 As I allready said,this was a test,I have tried to understand better the limits. The volume is more or less 10 millions,and it's not enough to really sharp lines,this is the reason why I have tried to do all by hand,without alpha brushes,simply stroking lines to see what kind of stuff can be done(for example,elephants skin style is doable,pores not so much,are harder because the tiny holes are not sharp enough,skin folding need also sharper depth curves) I think that surface brushes helps a bit(but at the end you can't have more resolution),maybe with another level of subdvision(increasing again the volume resolution)the detailing can be really close to sharp line,but 40 millions for the head are a bit too much(and it will become slow). In the future(3/5 years),this can become an interesting stuff,with computer with 64 gigabyte,faster computer,faster graphics cards handling 200/300 millions can be doable. btw,thanks,it's 2/3 days full work(splitted in several evenings). bye Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 4, 2009 Report Share Posted July 4, 2009 Wow! Really impressive works! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.