Advanced Member parel Posted January 13, 2009 Advanced Member Report Share Posted January 13, 2009 I am still trying to get a hold of the tools. I am an industrial designer so am probably not the core customer. However 3Dcoat is by far the best sculpting app for hard surfaces I have tried (I have not tried Claytools though). Carving into your sculpt to create a through hole is impossible with Zbrush and Autobox. I look forward to your advice going further. I will post more works in progress in the future, so that you can crit my technique. These goggle tests started with some extruded curves. I really wish that some of the curve creation tools in Ilovesketch were incorporated into the VSculpts. So many possibilities with this software. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 13, 2009 Report Share Posted January 13, 2009 Welcome! Industrial design is interesting to us. W plan wo make jewelry edition of 3DC with more precission options in some time. Quote Link to comment Share on other sites More sharing options...
Advanced Member parel Posted January 14, 2009 Author Advanced Member Report Share Posted January 14, 2009 Some Kind of giant evil robot. Fullscreen_capture_1122009_110134_PM.bmp Quote Link to comment Share on other sites More sharing options...
Advanced Member parel Posted January 14, 2009 Author Advanced Member Report Share Posted January 14, 2009 Some Kind of giant evil robot. Quote Link to comment Share on other sites More sharing options...
Advanced Member parel Posted January 14, 2009 Author Advanced Member Report Share Posted January 14, 2009 I am going to restart the sculpt tonight, but I had some questions for you guys. Please see attached image. Also is there any way to carve away at a surface with a view or construction plane dependent cut? Right now all the brushes seem to start based off surface normals. Quote Link to comment Share on other sites More sharing options...
Advanced Member Jokermax Posted January 14, 2009 Advanced Member Report Share Posted January 14, 2009 Welcome Parel! Yeah - Claytools are used for production design a little, but the software works only with that clumsy manipulator - you can't use it with tablets Cutting view dependant chunks - use ctrl+rectangular margue (E menu) - it will cut through so be careful. 2D Paint tool+ctrl does something similar Transpose has Selet with Pen selection - select what you need then transform or scale along normal to flatten Also i suggest not to use a material with cavity shading(bronze) for industrial design, since it shades voxel skin stepping Quote Link to comment Share on other sites More sharing options...
Advanced Member parel Posted January 15, 2009 Author Advanced Member Report Share Posted January 15, 2009 Thanks Jokermax- those were very helpful tips for me. No update today unfortunately. I had a late night at work and a migraine when I got home. Quote Link to comment Share on other sites More sharing options...
Member photonic Posted January 15, 2009 Member Report Share Posted January 15, 2009 what's clumsy manipulator? Quote Link to comment Share on other sites More sharing options...
Advanced Member Jokermax Posted January 15, 2009 Advanced Member Report Share Posted January 15, 2009 2parel: you are welcome, i am new here myself, also trying to find my workflow 2photonic: PHANTOM Omni Haptic Device have you used it? Quote Link to comment Share on other sites More sharing options...
Member photonic Posted January 15, 2009 Member Report Share Posted January 15, 2009 2parel: you are welcome, i am new here myself, also trying to find my workflow2photonic: PHANTOM Omni Haptic Device have you used it? I've never used it. I think 3D COAT MUST mimic some Zbrush brushes like Claytubes (clay), Rake, etc. Zbrush + voxels is the future. Quote Link to comment Share on other sites More sharing options...
Advanced Member parel Posted January 18, 2009 Author Advanced Member Report Share Posted January 18, 2009 Here is an update. I think that I will do some 2D sketches, or find some Evangelion concepts to model to. That way everyone can knw what I am modelling to and suggest techniques. I feel like I dont have real control of what the surfaces are doing. Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted January 18, 2009 Contributor Report Share Posted January 18, 2009 I suggest not using flatten and pinch to do your hardsurface,experiment with E panel possibilities for a day or two for a mecha pieces like evangelion stuff you'll have a blast You just have to figure out the thinkining process to translate your hardsuface ideas in 3dcoat action sequences. ex:make a copy of a cube,cut throught cube sideways with closed curve then doing substract from the cube copy you get nice shapes. You can also blend and merge your hardsurface parts but it's tricky,you have to figure out the good resolution that will allow you to smooth the seams between parts and that will give the less "smoothed" look possible.Kinda difficult here are a few moves,practice each two or three times with arbitrary E panel cuts and you should be able to make a crisp mecha after that without any problem MOST OF UNDERLINED ARE VOXTREE RMB MENU COMMAND steps in order to get endshape BOOLEANS=merge to, substract from or standard merge EXTRUDE= clone object, extrude cloned object,cut cloned object with E panel, merge to source object SUBSTRACT= clone object, skin extract on cloned object,cut cloned object with E panel,substract from source object LATHE= create base shape by cutting trough cube with e panel(surface must be thin) ,activate axial symmetry,select Z axis, move gizmo at center of model until they are all jammed together tightly ,now at axial symmetry order setting set a crazy value like 120 ,move gizmo at center of model,at this point the polycount will be really ,don't worry press enter. it will go down a lot.Voila 3dCoat lathe! Quote Link to comment Share on other sites More sharing options...
Advanced Member parel Posted January 19, 2009 Author Advanced Member Report Share Posted January 19, 2009 Feel a little more control here. It was a larger mesh so that might be it. The smooth brushes need to be a lot stronger. Artman: E-panel is the toolbar that pops up when you hit E right? Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted January 19, 2009 Applink Developer Report Share Posted January 19, 2009 I agree with parel. The smooth should be much stronger when you work with heavy sculpt. But you can avoid this behavior when you try to keep your resolution quite small. I have noticed when I'm working that too often I increase resolution too early and then It's much harder to do big changes to your sculpt. 3c-coat can do quite a good job detailing your sculpt even with lower resolution. If I'm not happy where the scuplt is going I'm using "Clone and Degrade" option and start smoothing again. Quote Link to comment Share on other sites More sharing options...
Advanced Member parel Posted January 21, 2009 Author Advanced Member Report Share Posted January 21, 2009 Update- Feeling a little more comfortable with the program. (at least the sculpting) Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted January 21, 2009 Advanced Member Report Share Posted January 21, 2009 thats looking much more solid, good progress so far Quote Link to comment Share on other sites More sharing options...
Member prayas Posted January 21, 2009 Member Report Share Posted January 21, 2009 Brilliant use of the tools given. Thank you very much for the bunch of new ideas i got from viewing your modelling progress. P..: Quote Link to comment Share on other sites More sharing options...
Advanced Member parel Posted January 21, 2009 Author Advanced Member Report Share Posted January 21, 2009 GED and Prayas: Thanks. It is better than when I started, and I think that I can cover up a lot of the imprecision with a good paint job I was pretty satisfied with the progress. Hopefully more practise will result in m,ore precise forms. I shudder to think what a slower computer would do. I have 12 gigs of RAM on an i7 processor, and this still chugs a bit. I didnt really feel that way in the z-brush demo. zbrush felt more speedy, but personally I didnt get the kind of control that I was looking for. 3Dcoat is a lot closer to my preferred workflow. Thoughts on improvements in the workflow: I wish that the lasso tool would work more like Photoshop where I could add and subtract selections. Even more than that I wish that I could move and scale the voxels with a triad like in Maya or Silo. It would be so cool to extrude the selections in and out like in a poly modeller. Is this possible in 3d-coat? I wish that curves would snap to a construction plane or symmetry plane if the user is in an orthographic view like Left, right etc ie normal to the viewer on a predictable plane. Ilovesketch has some great ideas there regarding sketch creation I wish that I could sketch out a section that I could extrude out. Quote Link to comment Share on other sites More sharing options...
Advanced Member parel Posted January 21, 2009 Author Advanced Member Report Share Posted January 21, 2009 The triad could work something like this. I think that it might be pretty good for massing forms ie- if there was no selection it would do a global transformation, move scale etc: Quote Link to comment Share on other sites More sharing options...
Advanced Member lc8b105 Posted January 22, 2009 Advanced Member Report Share Posted January 22, 2009 The triad could work something like this. I think that it might be pretty good for massing forms ie- if there was no selection it would do a global transformation, move scale etc: Have you tried Transpose tool? I made a small video to show that: http://screencast.com/t/hPHgeUki Quote Link to comment Share on other sites More sharing options...
Advanced Member parel Posted January 22, 2009 Author Advanced Member Report Share Posted January 22, 2009 Thanks! I didnt know you could paint a selection with Transpose. Update: arms and experimented with Quadrangulate and Paint. Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted January 22, 2009 Advanced Member Report Share Posted January 22, 2009 I still dont know how to paint a selection with transpose haha Quote Link to comment Share on other sites More sharing options...
Advanced Member lc8b105 Posted January 22, 2009 Advanced Member Report Share Posted January 22, 2009 I still dont know how to paint a selection with transpose haha I assume you've watched the video in my previous post, still don't know? Quote Link to comment Share on other sites More sharing options...
Advanced Member Jokermax Posted January 22, 2009 Advanced Member Report Share Posted January 22, 2009 Lol, i also told you about paint selection in transpose Looks good Quote Link to comment Share on other sites More sharing options...
Advanced Member parel Posted January 22, 2009 Author Advanced Member Report Share Posted January 22, 2009 Thanks Jokermax- that said. It would be good if the transform manipulator would work on a selection. (It probably does doesnt it ) Quote Link to comment Share on other sites More sharing options...
Advanced Member Eric Dandoy Posted January 22, 2009 Advanced Member Report Share Posted January 22, 2009 I love the semi-organic look of your robots. Cool work. Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted January 23, 2009 Advanced Member Report Share Posted January 23, 2009 I assume you've watched the video in my previous post, still don't know? didnt see that video till now as it was at the bottom of the page I mustve missed it, you should put it in the tutorials section its a handy tip thanks Quote Link to comment Share on other sites More sharing options...
Advanced Member parel Posted January 24, 2009 Author Advanced Member Report Share Posted January 24, 2009 Eric- thanks for the compliment. I am using Evangelion concepts from Weta as a springboard. General Question: I think that I will be done with the feet tomorrow. What would you guys do? retopo and create a clean mesh and then sculpt over again, or just quadrangulate and paint..or..? I am itching to start painting, but was not able to get any detail in the mesh when i quadrangulated. I am not planning to animate facial tics or anything so any ideas on next steps? Quote Link to comment Share on other sites More sharing options...
Advanced Member parel Posted January 24, 2009 Author Advanced Member Report Share Posted January 24, 2009 quad an paint- lot of artifacts Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 25, 2009 Report Share Posted January 25, 2009 You should quadrangulate it object by object - hide all but current, quadrangulate, then next object... At least during merging to scene only one object should be visible. Or - make quadrangulate and paint. Quote Link to comment Share on other sites More sharing options...
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