Advanced Member kay_Eva Posted February 10, 2009 Advanced Member Report Share Posted February 10, 2009 Hello for those who use 3dCoat for making realtime terrains and things like brick walls it would be great if you had a "save Heightmap to Normal Alpha" option so that those game engines that require heightmap data to be present inside of the alpha channels of the normal map in order to express Parallax mapping will be able to use the textures straight out of 3dCoat without having to use another image editing program before importing into the game engine. That would be great. Or maybe you can already do this and I didn't realize =) Quote Link to comment Share on other sites More sharing options...
Advanced Member kay_Eva Posted February 13, 2009 Author Advanced Member Report Share Posted February 13, 2009 Hello for those who use 3dCoat for making realtime terrains and things like brick walls it would be great if you had a "save Heightmap to Normal Alpha" option so that those game engines that require heightmap data to be present inside of the alpha channels of the normal map in order to express Parallax mapping will be able to use the textures straight out of 3dCoat without having to use another image editing program before importing into the game engine.That would be great. Or maybe you can already do this and I didn't realize =) please...pretty please :lol: with a cherry on top haha Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 13, 2009 Report Share Posted February 13, 2009 please...pretty please :lol: with a cherry on top haha Not so hard... Ok, I will do it soon. Quote Link to comment Share on other sites More sharing options...
Advanced Member kay_Eva Posted February 13, 2009 Author Advanced Member Report Share Posted February 13, 2009 omgosh hurray!!! :lol: Quote Link to comment Share on other sites More sharing options...
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