Jump to content
3DCoat Forums

Save Heightmap to Normal Alpha channel (for Parallax maps)


kay_Eva
 Share

Recommended Posts

  • Advanced Member

Hello for those who use 3dCoat for making realtime terrains and things like brick walls it would be great if you had a "save Heightmap to Normal Alpha" option so that those game engines that require heightmap data to be present inside of the alpha channels of the normal map in order to express Parallax mapping will be able to use the textures straight out of 3dCoat without having to use another image editing program before importing into the game engine.

That would be great. Or maybe you can already do this and I didn't realize =)

Link to comment
Share on other sites

  • Advanced Member
Hello for those who use 3dCoat for making realtime terrains and things like brick walls it would be great if you had a "save Heightmap to Normal Alpha" option so that those game engines that require heightmap data to be present inside of the alpha channels of the normal map in order to express Parallax mapping will be able to use the textures straight out of 3dCoat without having to use another image editing program before importing into the game engine.

That would be great. Or maybe you can already do this and I didn't realize =)

please...pretty please :lol:

with a cherry on top haha

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...