philnolan3d Posted June 23, 2009 Report Share Posted June 23, 2009 Someone was asking about how to do this so I thought I'd make up a little quick tutorial. I started with this simple shape in LightWave Modeler. I made two surfaces, Green and Blue for the sake of simplicity. Then I UV mapped them. Two maps, one for each surface. After saving the LWO model I went into 3DC and chose to Import for Per Pixel Painting, using the following settings. Once inside of 3DC I started with a blank white model and painted it with a material I had made earlier. That's Color, Normal, and Spec. After I was done painting I was ready to export back out to LightWave. So I hit File > Export Model (obj, lwo), making sure to choose LWO as the file type, and entered these settings: Now in LightWave Layout I loaded up the model and you can see the nodes and other surface settings are already applied. The only thing I did do was clean up the nodes a little because they come in stack on top of each other. I also reduced the normal map amplitude to 50% because it was a little too strong. And here's the render: I hope that was helpful, please feel free to ask any questions. Quote Link to comment Share on other sites More sharing options...
Member mwgrafx Posted June 23, 2009 Member Report Share Posted June 23, 2009 What was your method of creating the tiles within 3DC? Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted June 23, 2009 Author Report Share Posted June 23, 2009 The tiles weren't created with 3DC I made them a while ago with a photo (of tiles) converted to normal / spec / color with Crazy Bump, in 3DC I just loaded them in as a material. Quote Link to comment Share on other sites More sharing options...
Member mwgrafx Posted June 23, 2009 Member Report Share Posted June 23, 2009 Cool, thanks for the info. Quote Link to comment Share on other sites More sharing options...
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