BeatKitano Sketchbook
#62
Posted 22 August 2010 - 04:21 PM
#63
Posted 30 August 2010 - 11:26 PM
I use the transpose tool and have selection mode in the parameters for that tool set to object. This lets me move the eyeballs symmetrically, without warping and without affecting their pivot. I use this for doing most transform operations with voxel layers actually.
#64
Posted 31 August 2010 - 11:52 AM
Ok, thank you. You're a time saver ! It's a shame we can't do that with transform though, transpose is soooo slow :/
#66
Posted Yesterday, 12:49 PM
Can't say much, I'm a newbie too. I bought the program years ago but didn't have the power required to run it smoothly. You can read about my current "workflow" a few posts before.
As for my comp, it's not a workstation, only general public component, but a powerful mix
Cpu:i7 960
Gpu: Geforce gtx 480
Memory: 12gb ddr3 12800
Hard disk: OCZ Vertex 2 - 120 Gb (system) and two 1 tb hard disks raid 1.
I may put some more explainations on how I do thing when I've figured out an effective workflow (probably using zbrush 4 and 3dcoat since the two compliment each other very well) And yes, i know this a 3dcoat forum, but to be honest, if the app had a surface sculpt mode with multires like zbrush to push voxel > polygons and then bake> texturing, I wouldn't bother launching it
)
As for my comp, it's not a workstation, only general public component, but a powerful mix
Cpu:i7 960
Gpu: Geforce gtx 480
Memory: 12gb ddr3 12800
Hard disk: OCZ Vertex 2 - 120 Gb (system) and two 1 tb hard disks raid 1.
I may put some more explainations on how I do thing when I've figured out an effective workflow (probably using zbrush 4 and 3dcoat since the two compliment each other very well) And yes, i know this a 3dcoat forum, but to be honest, if the app had a surface sculpt mode with multires like zbrush to push voxel > polygons and then bake> texturing, I wouldn't bother launching it


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