Member planaria Posted July 10, 2009 Member Report Share Posted July 10, 2009 Hi im quite new here, I was wondering if its possible to import voxel data into 3d-coat. basically I am trying to create some alien terrain with voxel data as the starting point but as it stands I dont think 3d-coat has this option? the alien terrain is basically a sphere or other primitive that is pretty much turned into volumetric seafoam where the spaces between the bubbles is where the voxels would be. i guess another option would be if you could apply 3d textures as voxel displacement in voxel sculpting mode? either way any help would be greatly appreciated! -fleeky Quote Link to comment Share on other sites More sharing options...
Taros Posted July 10, 2009 Report Share Posted July 10, 2009 Yes, you can import voxel data. The supported formats are "raw" and "rawvox". Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 11, 2009 Report Share Posted July 11, 2009 raw format is very simple - just values in 3D-grid that are set as bytes, words or float byte 0..255, 128 means surface word 0..65535, 32768 means surface float 0..1, 0.5 - surface rawvox format int Magic 'RVOX' int SizeX int SizeY int SizeZ int bits_per_voxel - 8,16,32, 32 means float values ...raw voxel data... Quote Link to comment Share on other sites More sharing options...
Member planaria Posted July 11, 2009 Author Member Report Share Posted July 11, 2009 thanks taros and andrew, one last question : would it be possible to use a 3d texture with an alpha value to create this also? raw format is very simple - just values in 3D-grid that are set as bytes, words or floatbyte 0..255, 128 means surface word 0..65535, 32768 means surface float 0..1, 0.5 - surface rawvox format int Magic 'RVOX' int SizeX int SizeY int SizeZ int bits_per_voxel - 8,16,32, 32 means float values ...raw voxel data... Quote Link to comment Share on other sites More sharing options...
Member planaria Posted July 12, 2009 Author Member Report Share Posted July 12, 2009 after much searching in 3d-coat i couldnt find the options to import raw voxel data. i saw there was an option to import point clouds but this still only offered model formats such obj,lwo,fbx,stl,ply ?? thanks taros and andrew, one last question : would it be possible to use a 3d texture with an alpha value to create this also? Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted July 12, 2009 Advanced Member Report Share Posted July 12, 2009 hope it helps Quote Link to comment Share on other sites More sharing options...
Member planaria Posted July 12, 2009 Author Member Report Share Posted July 12, 2009 ahhh i had an older version gah ! thank you im updating now Quote Link to comment Share on other sites More sharing options...
Advanced Member cakeller Posted October 2, 2009 Advanced Member Report Share Posted October 2, 2009 raw format is very simple - just values in 3D-grid that are set as bytes, words or float byte 0..255, 128 means surface word 0..65535, 32768 means surface float 0..1, 0.5 - surface rawvox format int Magic 'RVOX' int SizeX int SizeY int SizeZ int bits_per_voxel - 8,16,32, 32 means float values ...raw voxel data... hey andrew, perhaps this is a stupid question, but... why not have voxel storage in binary format... bits per voxel. Why store so much data if it's simply on or off? or are you storing a grayscale value, but draw surface only at 50%. Just wondering. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted October 2, 2009 Report Share Posted October 2, 2009 hey andrew, are you storing a grayscale value, but draw surface only at 50%. Just wondering. Exactly as you told. If I will store 1 bit surface will be "bricky". Quote Link to comment Share on other sites More sharing options...
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