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can 3DCoat import voxel data ?


planaria
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Hi im quite new here, I was wondering if its possible to import voxel data into 3d-coat. basically I am trying to create some alien terrain with voxel data as the starting point but as it stands I dont think 3d-coat has this option?

the alien terrain is basically a sphere or other primitive that is pretty much turned into volumetric seafoam where the spaces between the bubbles is where the voxels would be.

i guess another option would be if you could apply 3d textures as voxel displacement in voxel sculpting mode?

either way any help would be greatly appreciated!

-fleeky

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raw format is very simple - just values in 3D-grid that are set as bytes, words or float

byte 0..255, 128 means surface

word 0..65535, 32768 means surface

float 0..1, 0.5 - surface

rawvox format

int Magic 'RVOX'

int SizeX

int SizeY

int SizeZ

int bits_per_voxel - 8,16,32, 32 means float values

...raw voxel data...

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thanks taros and andrew, one last question : would it be possible to use a 3d texture with an alpha value to create this also?

raw format is very simple - just values in 3D-grid that are set as bytes, words or float

byte 0..255, 128 means surface

word 0..65535, 32768 means surface

float 0..1, 0.5 - surface

rawvox format

int Magic 'RVOX'

int SizeX

int SizeY

int SizeZ

int bits_per_voxel - 8,16,32, 32 means float values

...raw voxel data...

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after much searching in 3d-coat i couldnt find the options to import raw voxel data. i saw there was an option to import point clouds but this still only offered model formats such obj,lwo,fbx,stl,ply ??

thanks taros and andrew, one last question : would it be possible to use a 3d texture with an alpha value to create this also?
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  • 2 months later...
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raw format is very simple - just values in 3D-grid that are set as bytes, words or float

byte 0..255, 128 means surface

word 0..65535, 32768 means surface

float 0..1, 0.5 - surface

rawvox format

int Magic 'RVOX'

int SizeX

int SizeY

int SizeZ

int bits_per_voxel - 8,16,32, 32 means float values

...raw voxel data...

hey andrew,

perhaps this is a stupid question, but... why not have voxel storage in binary format... bits per voxel. Why store so much data if it's simply on or off? or are you storing a grayscale value, but draw surface only at 50%.

Just wondering.

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  • Carlosan changed the title to can 3DCoat import voxel data ?

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