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first try

#21 User is offline   Jake_H Icon

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Posted 07 September 2009 - 12:18 AM

Cool the model reminds me of fin fang foom - without the long neck -

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#22 User is offline   3d_sculptress Icon

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Posted 07 September 2009 - 07:43 AM

View Postchris_solo, on Sep 6 2009, 05:42 PM, said:

always in progress, much work to do :brush:


hi, Chris...looks like you've got quite an eye for detail,,,looks like you're enjoying 3DCoat, too......just a tip, but if u buy a new graphics card, newegg.com has some really great prices,,,n as for speed, etc...I noticed a hintbox when I installed 3DC saying that DirX was faster than OpenGL,,n apparently it is, on my pc...u might want to check that n try running the DirX version of 3DC, if you aren't already running it...well, you're doing great...keep it up :drinks:
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.3D Sculptress' Shader Share just wanted to share these shaders
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Free Textures I Create In Various Paint Programs
Will Add More Textures As I Create Them 3d_sculptress
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#23 User is offline   chris_solo Icon

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Posted 09 September 2009 - 08:59 AM

jake_H >thanks, yes there is a certain resemblance, it's true ! :)

3d sculpturess> thanks man, my video graphics card, mine date of 3 years and I'm under directX I find quicker and better than openGL, but it's true that I have not really tried OpenGL but for now it suits me fine in DirectX ;)

(sorry for me baddly english)
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#24 User is offline   chris_solo Icon

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Posted 12 September 2009 - 08:42 PM

Hello folks!
here's my progress I change the tail and reworked the back with the Curves tool , which I also used to frame their hands! This tool is really good, can be optimized in its handling ... I find the new brushes are very successful and allow many applications. Several layers are used for hands, legs, body, eyes.
My progress is slow but sure, still much work to do and sculpture, retopo and implementation of textures ...all in 3Dcoat :brush: !

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#25 User is offline   chris_solo Icon

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Posted 13 September 2009 - 07:53 PM

a little .gif 360°, I wanted to test the animation rendering, but I have not been to the end because of computing time ... you'll see that the buttocks are not finished and that the tail is not yet connected to the body, the feet are also in the following blanks soon ...

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#26 User is offline   Crystal Noir Icon

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Posted 13 September 2009 - 08:06 PM

View Postchris_solo, on Sep 13 2009, 08:53 PM, said:

a little .gif 360, I wanted to test the animation rendering, but I have not been to the end because of computing time ... you'll see that the buttocks are not finished and that the tail is not yet connected to the body, the feet are also in the following blanks soon ...


Good work :)

PS : I don't see you anymore....may be you can't see MP...

How many time for this creature ?
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#27 User is offline   chris_solo Icon

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Posted 13 September 2009 - 09:18 PM

Hi Crystal noir! it took me about 4, 5 days approximately but I don't work full time on it ...

;) see you later
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#28 User is offline   chris_solo Icon

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Posted 18 September 2009 - 10:48 PM

Hello folks! :)


I d like to take a short break before continuing my character, so I tried to do some hard surfaces (only for the face) ... this is a test ... I must finish it!
I hope you like it!

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#29 User is offline   Taros Icon

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Posted 19 September 2009 - 12:21 PM

View Postchris_solo, on Sep 19 2009, 12:48 AM, said:

Hello folks! :)


I d like to take a short break before continuing my character, so I tried to do some hard surfaces (only for the face) ... this is a test ... I must finish it!
I hope you like it!

The second one looks interesting, I like him. :)
My sculpting experiments on 3D Coat.com ----> Wanna see...

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#30 User is offline   chris_solo Icon

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Posted 19 September 2009 - 06:34 PM

View PostTaros, on Sep 19 2009, 02:21 PM, said:

The second one looks interesting, I like him. :)


Thanks Taros but... it's the same!?!... the left the board image shows growth of sculpture and the right the board image results...
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#31 User is offline   chris_solo Icon

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Posted 19 September 2009 - 09:31 PM

a new speed work...

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#32 User is offline   chris_solo Icon

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Posted 20 September 2009 - 10:23 AM

Update!

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#33 User is offline   ZeKK Icon

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Posted 09 October 2009 - 07:57 PM

très beau boulot j'en suis pas encore là,
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#34 User is offline   chris_solo Icon

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Posted 30 October 2009 - 11:10 PM

Hello folks! it was long since I had not posted then I did a little speed in about 4 hours just to practice more!
I hope you'll like it, I think I do the retopology, the uv's and textures soon...
I also advance the other projects in my rhythm, I started the retopology of my demon.

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#35 User is offline   chris_solo Icon

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Posted 01 November 2009 - 06:52 PM

Hi! here's my final entry in the challenge n°19 from the forum 3DTotal, for basemesh a voxel :brush: sphere and 4 h of sculpting, I would have more liked but the time was restricted at 4 h I hope that you will like :rolleyes:

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#36 User is offline   chris_solo Icon

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Posted 01 November 2009 - 09:07 PM

... progress from the sphere :brush:

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#37 User is offline   Oliver Thornton Icon

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Posted 01 November 2009 - 09:31 PM

The zombie looks great. Thanks for sharing your in-progress shots, very useful.
Oliver Thornton
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#38 User is offline   chris_solo Icon

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Posted 07 November 2009 - 03:34 PM

thanks Oliver! :)

> here's a challenge low poly game which I began on 3Dtotal, concept and a first speed sculpt...

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#39 User is offline   chris_solo Icon

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Posted 11 November 2009 - 01:26 PM

here's my moving forward, I made a quick basemesh in LW then placement of muscles, and after I refine...

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#40 User is offline   digman Icon

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Posted 11 November 2009 - 05:33 PM

View Postchris_solo, on 11 November 2009 - 07:26 AM, said:

here's my moving forward, I made a quick basemesh in LW then placement of muscles, and after I refine...


Good work, Looking forward to the refinement pictures...
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