>> starting armor
first try
#41
Posted 14 November 2009 - 07:58 PM
>> starting armor
#42
Posted 20 November 2009 - 11:41 AM
#43
Posted 23 December 2009 - 11:38 PM
#44
Posted 26 December 2009 - 11:18 AM
#45
Posted 26 December 2009 - 01:27 PM
#46
#47
Posted 26 December 2009 - 04:48 PM
I'm still not very well set the parameters and videos weigh heavy on my hard DD ...
link : http://www.christiangonnelle.fr/01.swf
#48
Posted 26 December 2009 - 05:30 PM
#49
Posted 17 January 2010 - 12:08 PM
I advanced a little but not much ... I'm sorry not to show a little more and not be too involved a little more to the community 3dcoat because of lack of time and language barriers.
So the desire is there and I love this app
here's a little 360
#50
Posted 24 January 2010 - 11:16 AM
#51
Posted 29 January 2010 - 11:44 PM
Here's robot in preparation, all has been achieved in the 3.2 that I find really coOl, I think the new render is very pleasant. I'll try to do this project with the retopo, UV's and textures 3dcoat in order to test some functions that I know or little...
after that, I promise I'll finish the other pending.
#52
Posted 30 January 2010 - 06:30 AM
Generalist
www.philnolan3d.com - Twitter
Desktop: Vista Ultimate x64, Core 2 Quad 2.4 GHz, GeForce 8800 GTS, 6GB RAM
Laptop: Vista Home Prem x86, Core 2 Duo, 1.5 GHz, GeForce 8600M GS, 2GB RAM
#53
Posted 30 January 2010 - 11:03 AM
actually the avatar is a concept that I did with the soft Alchemy (perhaps you know? ") here are some concepts that I did with:
(yes it's true now that you mention it also makes me think of Evangelion!
#54
Posted 30 January 2010 - 11:06 AM
Generalist
www.philnolan3d.com - Twitter
Desktop: Vista Ultimate x64, Core 2 Quad 2.4 GHz, GeForce 8800 GTS, 6GB RAM
Laptop: Vista Home Prem x86, Core 2 Duo, 1.5 GHz, GeForce 8600M GS, 2GB RAM
#55
Posted 01 March 2010 - 10:16 PM
I'm really impressive by the quality rendering of 3dcoat,the time is really minimal and the result is really beautiful! few examples of the robot with the default shaders
#56
Posted 02 March 2010 - 09:55 AM
Hard surface modelling is something i would like to do more with 3DC in the future. I know you can do some stuff like that now but im thinking maybe Andrew could add some more tools/options to make them ultra simple to do maybe.
#57
Posted 02 March 2010 - 01:08 PM
#58
Posted 17 April 2010 - 10:20 PM
I'm back on my monster, it is almost finalized, I still have hands to detail ...I hope you like it!


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