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dripping voxels: fluids


spacepainter
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I support that -- Liquids. After all, the cool logo symbol of 3DC is dripping with some green goo liquid -- but 3DC can't actually make that happen for us now.

And since you mentioned Cloth, which is both cool and occasionally useful, I'd dearly like a way to interject some more random distributions of the cloth folds. Now, they're very mechanical, and especially if the cloth is dropped on a symmetrical object, the cloth itself is super-symmetrical in its folds, which is very unnatural, so a lot of manual pulling and pushing is needed afterwards. So, randomizing "seeds" would be great in Cloth.

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I support that -- Liquids. After all, the cool logo symbol of 3DC is dripping with some green goo liquid -- but 3DC can't actually make that happen for us now, so that logo symbol is a bit of a cheater.

And since you mentioned Cloth, which is both cool and occasionally useful, I'd dearly like a way to interject some more random distributions of the cloth folds. Now, they're very mechanical, and especially if the cloth is dropped on a symmetrical object, the cloth itself is super-symmetrical in its folds, which is very unnatural, so a lot of manual pulling and pushing is needed afterwards. So, randomizing "seeds" would be great in Cloth.

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