3D model from Photos
#1
Posted 25 January 2010 - 05:18 AM
http://forums.cgsoci...d.php?p=6318967
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#2
Posted 25 January 2010 - 09:05 AM
#3
Posted 25 January 2010 - 09:24 AM
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#4
Posted 25 January 2010 - 02:51 PM
I'm intrigued by this, hopefully it works well and not really expensive. It could be a nice companion to 3DC.
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#5
Posted 26 January 2010 - 11:25 AM
#6
Posted 26 January 2010 - 11:45 AM
Ghostdog, on 26 January 2010 - 06:25 AM, said:
Awesome, done. Of course for all we know 50% off could still be $600.
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#10
Posted 28 January 2010 - 05:41 PM
3DArtist, on 27 January 2010 - 08:40 PM, said:
It should be "info@photosculpt.net"
I love to see this technologies grow... I'm wondering why I didn't took stereoscopic photos of every place in my last years trips... damn
#11
Posted 28 January 2010 - 06:06 PM
Quote
Same here. If PhotoSculpt works well and does not cost me an arm and a leg, then I'll be planning a few photography trips.
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#12
Posted 08 February 2010 - 10:39 PM
3DArtist, on 28 January 2010 - 07:06 PM, said:
Hi 3d artist, Hi Phil, (I think we know each other?)
my name is Hippolyte from Photosculpt.net, and creator of the photosculpt software.
I was "googling" around when I saw this post.
Mosconariz, 3d artist, you are right, I think exactly the same as you.
I should have shot many many things twice instead of just once during my previous trips.
Philnolan, to your price question. The price will never be as high as $1200 as you suggested as the software was designed for regular 3d modellers or texture painters.
I know the other packages at 1000+ but that's too expensive/complicated/cumbersome that nobody buys that. That's not the market I'm interrested in.
Photosculpt uses only 2 photos but is lightweight, fast, easy to learn, and it generates unpreceded high 3d detail.
Getting such high definition models within a minute is very exciting, believe me, and fun.
3d artist, you said "It could be a nice companion to 3DC." I soo agree with you and I really hope you'll like the software!
Please check my new photos and videos (now 70 photos and 25 videos).
I'm now showing the interface and I'm detailing functions too on the web site.
www.photosculpt.net
There are some free seamless tileable textures too.
So now you can see for yourself how it matches your need?
Don't hesitate to ask if any questions?
Hippolyte from www.PhotoSculpt.net
#13
Posted 08 February 2010 - 10:55 PM
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#14
Posted 08 February 2010 - 11:16 PM
philnolan3d, on 08 February 2010 - 11:55 PM, said:
Ha ha, I agree that's too expensive. I hope everyone is now relaxed it won't be that expensive.
Thanks for posting this forum by the way! That really help me to get feed-back about my software.
I have many questions about 3d coat, and many testing that I'd like to perform. Can someone help?
Hippolyte from www.PhotoSculpt.net
#15
Posted 08 February 2010 - 11:20 PM
Hippolyte, on 08 February 2010 - 06:16 PM, said:
Well You can of course ask any questions here on the forum. You could also drop me a line if you like at phil (at) philnolan3d (dot) com , I can't answer everything but I can try. I'm sure others would be willing to answer questions as well.
There are lots of video tutorials available here: http://www.3d-coat.com/tutorial/
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#16
Posted 09 February 2010 - 04:50 PM
Do you think you could have a few models for download also?
As for usability with 3D-Coat voxel sculpting, merging a model into voxel sculpting requires the model to be closed. There is a "Make Closed" feature in 3DC but I do not have a model from PhotoSculpt to test. If all works well, a PhotoSculpt object can be used as a 3d "stamp" for sculpting.
I was looking at the crop options for PhotoSculpt and was wondering if you would consider adding Lens correction options. (i.e. Lens Correction in Photoshop, Lens Distortion in Gimp)
Maybe that would help wide-angle photos calculate more accurately?
I look forward to testing you software.
6GB RAM
GeForce GTS 250 1GB
Windows 7 Pro 64bit
#17
Posted 09 February 2010 - 06:07 PM
3DArtist, on 09 February 2010 - 05:50 PM, said:
Do you think you could have a few models for download also?
As for usability with 3D-Coat voxel sculpting, merging a model into voxel sculpting requires the model to be closed. There is a "Make Closed" feature in 3DC but I do not have a model from PhotoSculpt to test. If all works well, a PhotoSculpt object can be used as a 3d "stamp" for sculpting.
I was looking at the crop options for PhotoSculpt and was wondering if you would consider adding Lens correction options. (i.e. Lens Correction in Photoshop, Lens Distortion in Gimp)
Maybe that would help wide-angle photos calculate more accurately?
I look forward to testing you software.
Thanks on your feed back about the textures.
-I need to make some models, this is planned, but I also have a lot of work before that, they won't be ready before next week. Can you wait?
-Closed model: I didn't knew that, interesting. All my models are "open" today, like a one dimensional sheet of paper.
Let's give it a try with the close function?
-By the way is a textured obj file ok?
-Do you know if there is an object size limit within 3dcoat?
-3D stamp : that's a really cool idea
-Can you define a depth map as a brush? Can you combine it with a color map in order to paint RGB and Z together?
-lens correction option : you want to correct lens distortion in order to have a better calculation of wide angle photos, is this right? That's done already, thanks for asking. FYI I use mostly a 24mm lens
Hippolyte from www.PhotoSculpt.net
#18
Posted 09 February 2010 - 06:25 PM
Hippolyte, on 09 February 2010 - 01:07 PM, said:
Let's give it a try with the close function?
-By the way is a textured obj file ok?
-Do you know if there is an object size limit within 3dcoat?
-3D stamp : that's a really cool idea
-Can you define a depth map as a brush? Can you combine it with a color map in order to paint RGB and Z together?
For importing as voxels it must be closed, for paint / retopo / UV open is fine. Just wanted to be sure that was clear.
OBJ file should be just fine though of course the texture will not come i using voxels.
If you're importing to voxels there is basically no size limit for importing. The painting room gets very slow if you import dense models, but if you look under File > Import you'll see options for importing "Big Mesh" and "Reference Mesh". The help resolve that.
3D objects can also be imported as a brush, just like any other brush, but a small window pops up for creating a brush from the 3D object.
Yes 3DC brushes are a special Photoshop PSD file that contains layers for color, depth, specularity, and eraser.
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#19
Posted 09 February 2010 - 11:25 PM
philnolan3d, on 09 February 2010 - 07:25 PM, said:
OBJ file should be just fine though of course the texture will not come i using voxels.
If you're importing to voxels there is basically no size limit for importing. The painting room gets very slow if you import dense models, but if you look under File > Import you'll see options for importing "Big Mesh" and "Reference Mesh". The help resolve that.
3D objects can also be imported as a brush, just like any other brush, but a small window pops up for creating a brush from the 3D object.
Yes 3DC brushes are a special Photoshop PSD file that contains layers for color, depth, specularity, and eraser.
PSD? that's interesting, maybe one day we could convert PhotoSculpt files into 3DC brush? Does that makes sense? Would it work on a tileable texture? Can someone send me one of those?
Hippolyte from www.PhotoSculpt.net
#20
Posted 10 February 2010 - 12:13 AM
Hippolyte, on 09 February 2010 - 06:25 PM, said:
Sure here is one of the brushes I made to texture one of my early voxel sculptures. You just have to keep the layer names the same.
Attached File(s)
-
SkinPen02.zip (1.98MB)
Number of downloads: 41
Generalist
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