
I will post all updates in this thread.
Download links:
With CUDA, 32 bit
With CUDA, 64 bit
Without CUDA, 32 bit
Without CUDA, 64 bit
OSX Version:
www.3d-coat.com/files/3D-CoatV32-11.dmg
Linux version:
http://www.3d-coat.c...-V3-2-11.tar.gz
Changelog:
3.2.11
- At least I solver issue with external normalmap. I am leaving external normalmap layer unmodified (even besides islands) and applying it after creating on-the-fly padding. It gives much better output quality for the pipeline [import exteral normalmap->add details/heal/correct->export modified map].
- Possibility to smooth with shift over seams on normalmap layer. This feature was there before but worked not well. Now it works really clean and you can even soften sharp edges on the model with this tool. Also it is easy to remove seams over normalmap.
- Possibility to pan in texture view with SPACE as in Photoshop. You should choose 3D-Coat preset from [Camera] menu.
- Drawing with CAPS LOCK will hide cursor only while painting, not always. It improves precission of painting and gives better control.
- If you are in custom pivot point mode "Frame" command will move pivot point to the center of the object (and framing itself of course).
3.2.10
- measurement tool in voxels.
- I improved 3D grid essentially. It can be customized to work with real units. 3D-Coat will be ready much better for precise works.
- Voxel primitives will follow grid points while moved with SHIFT (use CTRL, CTRL+SHIFT for smaller step of movement)
- There was problem with scale of quadrangulation in recent build. It is fixed.
3.2.09
- I made possibility to measure and define everything in Voxels using physical units like inches or meters. It was longstanding request, at least I done it. It is extremely useful for real production and prototyping.
- I hope that I succeed with exporting Ptex to Renderman. At least Renderman's utility ptxview displays 3D-Coat's ptx files correctly.
- I made special simple method for external programmers to make connector between 3D - application and 3D-Coat. I hope many connectors between 3D-Coat and different applications will be developed soon. I will post full description of the pipeline in a couple of days.
- Quadrangulation quiality and speed improved. Don't expect edgeloops but it is better then it was.
- I fixed several problems with STL export/import
- I resolved object/materials palette constant duplication problem if it is not docked.
- I restored checked "Use source positions" in export dialog for perpixel painting. It is necessary if you want to export model that was subdivided, painted and uv was changed. In this case it was impossible to export coarse (unsmoothed) low-poly object.
- I made possibility to create/install 3d-coat extensions from File menu. Extension may contain any sort of files - shaders, pens, strips, materials, masks etc. It is just image of additional files in coat's folder. It is good method to share 3D-Coat's content.
- At least I made expansion pack using Oliver Thornton's textures and pens in new format (3dcpack) that is cross platform and easy to use. He sent me tons of really cool stuff (great masks and skin textures, pens) and at least it will be published to community. Thank to Oliver! There is the link to package:
http://www.3d-coat.c...OT_Pack.3dcpack
Use File->Install extension to install package.
3.2.08 [beta]
- Much much better correspondence between Voxel room and baked color in Paint room.
- Problem with incorrect "Framing" work in voxel tools solved.
- Framing improved - you can focus on object or on pen position (scaling depends on radius in this case)
- I have made command that is very useful when you have very many objects in scene - combine current layer with all children layers.
- Pick tool for voxels. It is very helpful if you have many layers and want to select current object visually without VoxTree
- Fixed Voxels->Ptex merging, multiple ptex objects merging.
- I have done very longstanding request from SL community - support of multiple SL objects in scene.
3.2.07 [beta]
- Solved most longstanding problem - jagged strokes in paint modes (see http://bit.ly/aiw8u8 for reference).
- Fixed incorrect work of ApplyUV command over some models especially in microvertex mode problem referred there - http://bit.ly/cylc4A ).
- Upload screenshot bugs fixed
3.2.06 [beta]
- Lines/curves in 'E' panel will not dive into surface in Voxel mode too (in the same way as in Paint tab now)
- I (and webmaster) made useful feature for 3d-coat experience exchange-quick making of screenshots from 3DC shell and hosting on our server. In so way it will be possible to post screenshots with text very quickly. It was relatively easy to do on my side.
- Merging voxels->ptex fixed.
- I have add metadata record from http://bit.ly/aN7nVX for compatibility with Renderman.
- I improved 3DConnexion support, I hope drifting issue will be fixed. 3DC will perform calibration during start. But 3D mouse should be untouched during 3D-Coat's start, otherwise drifting will appear.
3.2.05 [beta]
- Ptex import when separate textures are assigned to initial faces before subdivision (not to subdivided faces).
- Ptex files export/import in new Ptex representation (texture per non-subdivided face)
- Dynamic Ptex resolution is done in new approach - one texture per non-subdivided face.
- support of merging multiple objects/deleting part of objects in Ptex representation.
- I checked that ptx files exported from 3D-Coat are correctly rendered in external renderer. Of course I made only simplest tests.
- Splines/Lines in E panel will not dive into surface in paint room. In so way you can easily draw over curved surfaces.
- solved longstanding problem with licensing when license file gets corrupted randomly (and rarely) in the middle of the work.
3.2.04 [beta]
- Ptex export/import done. You will be able to export/import color/specular/displacement separately. Ptex files are much closer to textures so I placed export/import ptx files in Texture menu
- Merging retopo room with reference mesh/painted mesh -> per pixel painting will respect color of the reference/painted mesh. In previous builds normalmap was baked correctly but color was not baked t per pixel painting if reference mesh was used.
- In Retopo->select tool Relax will act only on vertices selected in Retopo->Select->Verices. Snap button will work in the same way.
- Fixed render problem when rendering custom size frame was not properly centered.
- I fixed multiple problems with snapping in retopo tool. Problems was especially visible on the "creature" model.
- I fixed issue with crash in Linux while using 'V' key.
- I improved cylinder-like manipulator to avoid controls squashing.
- Fixed PSD export issue - incorrect (dotted) padding.
3.2.03 [beta]
- I made much much better algorithm for limit subdivision surface directly after importing model for microvrtex painting and Ptex. Model after import will look much closer to the limit subdivision surface.
- Increase resolution in Ptex improved - faster and more efficient. Expand/contract selection is add to this tool.
- Many small improvements inside Ptex - displaying textels count, better management of local subdivision.
- better padding for PSD files export
- Fade on edges in pen options will act on all pens simultaneously
3.2.02 [beta]
- First version of Ptex implemented. Supports export/import in standard formats, ptex files export/import is not supported
- possibility to change local resolution with Ptex.
- support of big 3B files to open (>4GB)
- Normalmap strength in per-pixel mode can be corrected with Depth modulator slider in layer blending panel
3.2.01 [stable]
- Selection opacity slider was add to pose tool.
- Eraser will lower normalmap strength when applied over the normalmap layer.
- Rectangle selecton with depth limitation will work in ortho mode too.
- fixed important linux/mac issue - adding multiple layers while exporting vector displacement. Sometimes adding layers can happen on Win too.
- Missing bronze shaders recovered


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