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geo_n
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There's a trick I just saw how to extract low poly content from daz models that would be great if 3dc could do.

Didn't know zbrush could reconstruct a highres daz model into a low res version. Pretty cool to have.

http://www.newtek.com/forums/showpost.php?p=984037&postcount=84

this method is very good but require Uvs

Users can also try:

-Make Unified skin out of hires

-Subdivide Lowpoly to match Hires polycount

-Use Project All button.

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