Advanced Member spacepainter Posted April 13, 2010 Advanced Member Report Share Posted April 13, 2010 Inspired by http://www.3d-coat.com/forum/index.php?showtopic=5486 I would suggest that instead of using a 3Dconnexion thingy we could program a button to do the spinning. Then you could scratch or bulge or whatever you do to the surface of your pot while it keeps rotating automatically... Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted April 13, 2010 Applink Developer Report Share Posted April 13, 2010 I agree. This would be cool. There could be a check box like "Move Camera instead brush while painting" And it would work like this: When you press on the surface camera would rotate according your mouse. slowly when it is near from starting point and faster when it's futher away. This would solve the problem when you want to start to paint into surface and end it into other side (hidden from camera). Right now you have to paint + rotate camera + paint again which means that you have created a seam. Good example where this would be helpful is when you are sculpting hair. Quote Link to comment Share on other sites More sharing options...
Advanced Member lc8b105 Posted April 13, 2010 Advanced Member Report Share Posted April 13, 2010 Haha, I guess 3Dconnexion Ltd will hate this feature to be implemented. After all it's really not expensive to get a 3Dconnexion SpaceNavigator($80 - $99 in US), plus you will get more fun using it with 3D-Coat. Since 3D-Coat is still the only Sculpting software that support 3Dconnexion in the market. Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted April 13, 2010 Advanced Member Report Share Posted April 13, 2010 I have to admit to not watching that tutorial yet, but isn't this an 'automated' variation on radial symmetry? The difference being you would have to find other solutions to 'lathing' things that don't line up with any particular axis. Not trying to belittle your request (it sounds like it would be fun to use), but I wonder if radial symmetry, in combination with pen alphas, wouldn't be a bit more functional....but then, of course, I've got no idea how much coding either would take. Quote Link to comment Share on other sites More sharing options...
Advanced Member lc8b105 Posted April 13, 2010 Advanced Member Report Share Posted April 13, 2010 I have to admit to not watching that tutorial yet, but isn't this an 'automated' variation on radial symmetry? The difference being you would have to find other solutions to 'lathing' things that don't line up with any particular axis. Not trying to belittle your request (it sounds like it would be fun to use), but I wonder if radial symmetry, in combination with pen alphas, wouldn't be a bit more functional....but then, of course, I've got no idea how much coding either would take. You should watch the tutorial, it's not an "automated variation on radial symmetry" like you thought. It operates just like the Lathe tool(pottery wheel) in real world. The look and feel just isn't the same as the normal "automated computed way". Just download the 6 mins long tutorial, and you only need to watch the first 30 secs to understand it. It's not time wasted. Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted April 14, 2010 Advanced Member Report Share Posted April 14, 2010 lc8b105, okay, just watched the tutorial. neat. You're spinning the model instead of spinning the brush (as it's done with radial symmetry in Zbrush). Probably really cool for space navigator folks, no doubt. But for those of us without space navigators, I'd still like to see radial symmetry. (especially when whatever you want to spin isn't perfectly lined up on 1 axis) cheers, and sorry, spacepainter, for muddyin' up your request. Quote Link to comment Share on other sites More sharing options...
Advanced Member lc8b105 Posted April 14, 2010 Advanced Member Report Share Posted April 14, 2010 lc8b105, okay, just watched the tutorial. neat. You're spinning the model instead of spinning the brush (as it's done with radial symmetry in Zbrush). Probably really cool for space navigator folks, no doubt. But for those of us without space navigators, I'd still like to see radial symmetry. (especially when whatever you want to spin isn't perfectly lined up on 1 axis) cheers, and sorry, spacepainter, for muddyin' up your request. Thanks for watching! Quote Link to comment Share on other sites More sharing options...
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