3D-Coat 3.3 updates thread
#842
Posted 01 September 2010 - 10:07 AM
lino, on 01 September 2010 - 10:59 AM, said:
-> http://www.3d-coat.c...indpost&p=48465
Freelance CG Artist - Germany and international ----> www.grafikbuero-werner.de

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#843
Posted 01 September 2010 - 01:07 PM
#844
Posted 01 September 2010 - 01:48 PM
Andrew Shpagin, on 31 August 2010 - 02:39 PM, said:
- I disabled possibility to transform volume in proxy mode from surface to voxels to prevent loses. It changes nothing in workflow but prevents random loses while working with proxy.
Aaaaah, thank you, I can now use the proxy function without worrying of losing hours of work because I acidently pushed enter by habit (surface to voxel)
#845
Posted 01 September 2010 - 01:57 PM
philnolan3d said:
Well Phil, last time I've tried it (it's been a couple months and considering 3DC's dev speed this is a long time
Andrew Shpagin said:
Yes, it was changed in all retopo tools to get better control over points picking. Agree, it may be unusual on the first glance, but if you know this rule... it will help a lot to get better control.
All this "brush radius controlling pinpoint operations" concept is kinda disorienting tbh. I found it by mere accident and it has led to needless additional frustration - having to increase and decrease brush size just to carry out this or that operation. I've also read a couple comments from users that think the software is bugged because of it. It makes little-to-no sense when you're using a single-item-picking operation and have to watch your brush size. Worst case currently is when you try to split an edge and have to lower the brush size until it fits the middle of the edge to pull it off. Now, I thought points-and-faces wasn't even working, since I couldn't for the life of me use it to create quads while working yesterday, then I read here that it's just a case of reducing the brush size again? Oh my..
#846
Posted 01 September 2010 - 03:21 PM
#847
Posted 01 September 2010 - 05:12 PM
MaDDoX, on 01 September 2010 - 09:57 AM, said:
I was one of those users, using the Strokes tool the stroke would snap to any geometry that fell inside the brush radius. I figured this was a bug and reported it. It would be a pain to check the brush size every time I use this tool.
Generalist
www.philnolan3d.com - Twitter
Desktop: Vista Ultimate x64, Core 2 Quad 2.4 GHz, GeForce 8800 GTS, 6GB RAM
Laptop: Vista Home Prem x86, Core 2 Duo, 1.5 GHz, GeForce 8600M GS, 2GB RAM
#848
Posted Yesterday, 12:01 AM
Generalist
www.philnolan3d.com - Twitter
Desktop: Vista Ultimate x64, Core 2 Quad 2.4 GHz, GeForce 8800 GTS, 6GB RAM
Laptop: Vista Home Prem x86, Core 2 Duo, 1.5 GHz, GeForce 8600M GS, 2GB RAM
#849
Posted Yesterday, 12:27 AM
Calabi, on 01 September 2010 - 04:21 PM, said:
So if Andrew can make that based on a fixed distance from the center of the cursor, that could perhaps fix the problem. That way it's not dependent on brush radius
#850
Posted Yesterday, 08:00 AM
philnolan3d, on 02 September 2010 - 03:01 AM, said:
I tried, but speed of rendering is the same if I rendering animation or rendering manually...
Try to render turnable (animation) while being in render room.
And it could be goo to get the model to reproduce the problem.
#851
Posted Yesterday, 08:53 AM
I have problem with Add/Split in retopo , sometimes it works fine and let you cut anywhere and sometimes it snaps to vertexes and it's impossible to get rid of this vertex snap (like I want to cut in the middle of edge)
Looks like snapping to vertex in this tool is too strong if edge length is small, maybe there should be snap strength option for this tool.
#852
Posted Yesterday, 08:56 AM
Taurus, on 02 September 2010 - 11:53 AM, said:
I have problem with Add/Split in retopo , sometimes it works fine and let you cut anywhere and sometimes it snaps to vertexes and it's impossible to get rid of this vertex snap (like I want to cut in the middle of edge)
Looks like snapping to vertex in this tool is too strong.
Snapping to vertices depends on pen radius, so you may control better what do you need - edges or vertices.
Actually it is helpful only in Add/Split, so this behavior will be removed from other tools to avoid misunderstood.
#853
Posted Yesterday, 09:12 AM
Andrew Shpagin, on 02 September 2010 - 04:00 AM, said:
Try to render turnable (animation) while being in render room.
And it could be goo to get the model to reproduce the problem.
I've been noticing this for a long time now with any dense voxel model I've tried. The current one (below) is about 17 million tris.
I tried to record a video but the recording messed up the times. So here I made screenshots allowing it to render for exactly 22 seconds before taking the screenshot (I have a timer). You can see the realtime one is much further along than the animation rendered one in the same amount of time.

The full turntable I made took at least two and a half hours for 36 frames.
Generalist
www.philnolan3d.com - Twitter
Desktop: Vista Ultimate x64, Core 2 Quad 2.4 GHz, GeForce 8800 GTS, 6GB RAM
Laptop: Vista Home Prem x86, Core 2 Duo, 1.5 GHz, GeForce 8600M GS, 2GB RAM
#854
Posted Yesterday, 04:25 PM
I made that pen radius is applied for picking vertices only for particular tools where it looks logical.
Other changes from Twitter are there too.
#855
Posted Yesterday, 05:14 PM
It would give 3DC better feeling if all thumbnails in all panels would have mouse over animation.For example in Zbrush if you mouse over any alpha,brush etc they will highlight with 1 pixel white border around them.It gives,nice interactive feeling.
#856
Posted Yesterday, 08:43 PM
Taurus, on 02 September 2010 - 06:14 PM, said:
It would give 3DC better feeling if all thumbnails in all panels would have mouse over animation.For example in Zbrush if you mouse over any alpha,brush etc they will highlight with 1 pixel white border around them.It gives,nice interactive feeling.
#857
Posted Yesterday, 09:10 PM
AbnRanger, on 02 September 2010 - 03:43 PM, said:
It would be a nice touch, but it would be on one of my lowest priority list. But maybe it just takes a minute to implement, so who knows...


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