AutoRetopo ?
#1
Posted 30 July 2010 - 08:48 PM
this my 1st post here
and i would love to say i was amazed my the program and i think i will add to my work flow
its clean , fast and easy
right now i try to use the auto retopo thing but seems not working with me at all!
and here is the steps i do
1- i import my mesh as a (reference mesh)
2-going to retopo mood
3- draw my stokes
4-turn on sym
5- go to voxels mood
6- right click on volume1 under voxtree
7- choose Quadrangulate object
8-it's open a new menu
- i change the millions of poly to 180
- i change the normal smoothing to 5000
then press OK then NOTHING happen
HELP PLZ!
#2
Posted 31 July 2010 - 12:09 PM
m.ramdan, on 30 July 2010 - 10:48 PM, said:
this my 1st post here
and i would love to say i was amazed my the program and i think i will add to my work flow
its clean , fast and easy
right now i try to use the auto retopo thing but seems not working with me at all!
and here is the steps i do
1- i import my mesh as a (reference mesh)
2-going to retopo mood
3- draw my stokes
4-turn on sym
5- go to voxels mood
6- right click on volume1 under voxtree
7- choose Quadrangulate object
8-it's open a new menu
- i change the millions of poly to 180
- i change the normal smoothing to 5000
then press OK then NOTHING happen
HELP PLZ!
I suppose you are importing the model into the voxel room?
I have the same problems with some of my project models too. The model was retopologized, but will be not displayed for any reason. It is a bug.
Try the following to verify it:
After the retopologizing operation "export" the "invisible" retopo model to a file.
Then import it again... you should see it, now. The imported version is possibly smaller, in this case scale it.
Best wishes
Chris
Freelance CG Artist - Germany and international ----> www.grafikbuero-werner.de

German speaking CG Workshops - www.lernfaktor.de
#3
Posted 31 July 2010 - 01:20 PM
and i ve try wt u said , but not working
i guess that i miss something cuz this is my 1st time using 3dcoat...
so let me explain wt i do at the start
-after i open 3d coat i switch to voxels room , then importing my model as (model for microvortex printing)ctrl+shift+o
-there is a (program)menu pop up
i choose to turn off (respect negative volumes) + press on (make mesh closed)
- then right click on the voxels and choose Quadranglate object
till now ,,, im on the right path or not?
----------
PS:-
I TRY TO DO WT U MENTIONED AND I EXPORT THE INVISBLE MODEL BUT IT WAS LIKE 0 MB FILE
#4
Posted 01 August 2010 - 03:09 AM
I followed the exact same steps, except I got an error relating to my gfx card (Nvidia 8800 GTS) and the program shut down. Now all Voxels including the primitives don't show up anymore, even after reseting the prefs and a complete re-install. I'm going to try installing the latest drivers and see if that helps.
#5
Posted 01 August 2010 - 05:47 PM
#6
Posted 02 August 2010 - 12:23 AM
#7
Posted 02 August 2010 - 07:16 AM
1. Start 3D Coat
2. In the start menu move your mouse to the left field "Voxel sculpting".
3. In the bottom menu of the start screen choose the "folder icon", it's the first icon in the voxel menu of the startscreen
4. A window appears to open a file for import. Choose your model for import. Be aware, that your model have no open edges in the mesh.
5. After choosing the mesh, 3D Coat loads it and you should see it in the voxel tab.
6. Scale the model to get the best detailed result. A "params" window shows you the "estimated polycount". Up to 2 mio polys is more then enough for the most models.
7. When you are pleased, press RETURN
8. The model should appear in the voxel room. Choose another voxel tool to see your imported model, f.e. the "increase" tool.
To quadrangulate do the following:
1. In the "vox tree" press the right mouse button. In the appearing menu choose "quadrangulate object".
2. When a options window appears, keep the values for the first test.
3. Press OK.
4. After some calculation the result should appear in the retopo room.
Best wishes
Chris
Freelance CG Artist - Germany and international ----> www.grafikbuero-werner.de

German speaking CG Workshops - www.lernfaktor.de
#8
Posted 03 August 2010 - 11:24 AM
#9
Posted 03 August 2010 - 03:49 PM
m.ramdan, on 03 August 2010 - 01:24 PM, said:
Fine. I am glad to help you.
Freelance CG Artist - Germany and international ----> www.grafikbuero-werner.de

German speaking CG Workshops - www.lernfaktor.de
#10
Posted 09 August 2010 - 10:51 AM
#11
Posted 09 August 2010 - 03:34 PM
Its a shame as I've been looking forward to this for weeks now.
#12
Posted 09 August 2010 - 08:44 PM
pooby, on 09 August 2010 - 08:34 AM, said:
Its a shame as I've been looking forward to this for weeks now.
What are you trying to retop? Send it to Andrew and/or post more details here. Obviously, most users haven't run into your problem so it needs more info.
#13
Posted 11 August 2010 - 11:40 AM
Tony Nemo, on 09 August 2010 - 09:44 PM, said:
It happens whatever I try to retop. So far I've tried a voxel sphere, a Voxel sphere with some bits extruded out from it and a merged-to voxels mesh of a figure too. All with the same result, ie having to force the computer to shut off because I cant even access the task manager.
#15
Posted 11 August 2010 - 08:26 PM
pooby, on 11 August 2010 - 12:40 PM, said:
#16
Posted 19 August 2010 - 05:38 AM
AbnRanger, on 11 August 2010 - 09:26 PM, said:
Thanks for the replies.
I didn't alter any settings. My graphics card is a quadrofx3500 latest drivers and I have 3gigs of ram . 32bit xp pro.
I am not at the machine right now but it happens on all versions of 3d coat with auto retop. (unless there has been a new one released in the last week that I haven't tested)
#17
Posted 19 August 2010 - 06:32 AM
pooby, on 19 August 2010 - 06:38 AM, said:
I didn't alter any settings. My graphics card is a quadrofx3500 latest drivers and I have 3gigs of ram . 32bit xp pro.
I am not at the machine right now but it happens on all versions of 3d coat with auto retop. (unless there has been a new one released in the last week that I haven't tested)
Download 3.3.12 if you can...there was some crashing with .10 or .11 (can't remember which one) going on and Andrew said it was because the default smoothing setting was too low. He reset it to 2 (instead of 0). It seems to have helped.


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