philnolan3d Posted August 1, 2010 Report Share Posted August 1, 2010 BUILD: 3.3.09 CUDA x64 OS: Vista I was just testing Ptex and did a quick paint job on the dino model. It looks fine in 3DC but in LightWave the UV map is completely broken. It's only with LWO, I tested OBJ and it was fine. Dino in 3DC: Dino in LightWave: Some of the UV map in 3DC: Part of the UV map in LightWave: Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted August 1, 2010 Advanced Member Report Share Posted August 1, 2010 In LW, did you use any kind of subdivisions Phil? I've seen similar problems using complicated (many islands) maps like the zbrush method, or even using single island maps on a multi res model in blender 2.5.2. I n 2.5.3 they found a solution to fix this. It doesn't look like a 3DC bug. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted August 1, 2010 Author Report Share Posted August 1, 2010 No, no Sub-Ds at all, just a regular poly model. Plus like I said it only happens with LWO, not OBJ, so it's definitely a problem with the LWO exporting. Quote Link to comment Share on other sites More sharing options...
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