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two questions


Gilded
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I have two questions:

1. Is there any type of "matchmaker" tool? In other words if I would like to have something conform to the shape of another surface is there an effective way of doing this?

2. This has been mentioned before but does Ptex still use half the texture space? I would like to use Ptex on my model but don't know if it is in a state which would make it a good option.

Any replies would be really helpful!

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1. I'm not sure what you mean exactly, 3dc can do a lot.

lets see, we have the copy tool, this will copy to another vox layer the strokes with some thickness, we have cloth maker, we also have boolean operations between different layers. I may missed some others.

2. Ptex uses all the space of a map so a 2048 px can produce a nice dense result. But, unfortunately, you have to use quads only meshes. Remember this. Not the best choice for autopo. You'll spend sometime for editing the mesh.

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Now we don't have a matchmaker in 3dc. Voxels are a different working space. Different methods. I could copy the part of the armour to a new layer and sculpt-project the alpha.

But I learned something today, I didn't know how matchmaker was working in zb. :) Thanks

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I have two questions:

1. Is there any type of "matchmaker" tool? In other words if I would like to have something conform to the shape of another surface is there an effective way of doing this?

2. This has been mentioned before but does Ptex still use half the texture space? I would like to use Ptex on my model but don't know if it is in a state which would make it a good option.

Any replies would be really helpful!

The closest thing I can think of in 3DC, to Matchmaker is to take a similar object as you see and make it an OBJ Pen, and then you could simply use it as a voxel stamp...to perform roughly the same process.

As for Ptex...I always wondered about that myself. Doesn't look very efficient to me, but I have found the UV layout tools in 3DC to be very fast, so I don't even bother with Ptex, personally.

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Use a smaller Ptex image size and you won't have so much wasted space. The square polys will be the same size, but on a smaller image they'll take up a larger percentage of it.

2048 size:

2011-02-13_0904.png

4096 size:

2011-02-13_0915.png

Of course if you increase the resolution of the polys they will also take up more room. Here is the same 4096 texture with some higher res polys.

2011-02-13_0924.png

These were all the same dino model that comes with 3DC.

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