Member Gilded Posted February 12, 2011 Member Report Share Posted February 12, 2011 I have two questions: 1. Is there any type of "matchmaker" tool? In other words if I would like to have something conform to the shape of another surface is there an effective way of doing this? 2. This has been mentioned before but does Ptex still use half the texture space? I would like to use Ptex on my model but don't know if it is in a state which would make it a good option. Any replies would be really helpful! Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted February 12, 2011 Advanced Member Report Share Posted February 12, 2011 1. I'm not sure what you mean exactly, 3dc can do a lot. lets see, we have the copy tool, this will copy to another vox layer the strokes with some thickness, we have cloth maker, we also have boolean operations between different layers. I may missed some others. 2. Ptex uses all the space of a map so a 2048 px can produce a nice dense result. But, unfortunately, you have to use quads only meshes. Remember this. Not the best choice for autopo. You'll spend sometime for editing the mesh. Quote Link to comment Share on other sites More sharing options...
Member Gilded Posted February 12, 2011 Author Member Report Share Posted February 12, 2011 By "matchmaker" I mean For the ptex I mean Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted February 12, 2011 Advanced Member Report Share Posted February 12, 2011 Now we don't have a matchmaker in 3dc. Voxels are a different working space. Different methods. I could copy the part of the armour to a new layer and sculpt-project the alpha. But I learned something today, I didn't know how matchmaker was working in zb. Thanks Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted February 12, 2011 Reputable Contributor Report Share Posted February 12, 2011 I have two questions: 1. Is there any type of "matchmaker" tool? In other words if I would like to have something conform to the shape of another surface is there an effective way of doing this? 2. This has been mentioned before but does Ptex still use half the texture space? I would like to use Ptex on my model but don't know if it is in a state which would make it a good option. Any replies would be really helpful! The closest thing I can think of in 3DC, to Matchmaker is to take a similar object as you see and make it an OBJ Pen, and then you could simply use it as a voxel stamp...to perform roughly the same process.As for Ptex...I always wondered about that myself. Doesn't look very efficient to me, but I have found the UV layout tools in 3DC to be very fast, so I don't even bother with Ptex, personally. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted February 13, 2011 Report Share Posted February 13, 2011 Use a smaller Ptex image size and you won't have so much wasted space. The square polys will be the same size, but on a smaller image they'll take up a larger percentage of it. 2048 size: 4096 size: Of course if you increase the resolution of the polys they will also take up more room. Here is the same 4096 texture with some higher res polys. These were all the same dino model that comes with 3DC. Quote Link to comment Share on other sites More sharing options...
Member Gilded Posted February 13, 2011 Author Member Report Share Posted February 13, 2011 nice! Thanks for the responses Do you know if there is a way to optimize the texture space? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted February 13, 2011 Reputable Contributor Report Share Posted February 13, 2011 nice! Thanks for the responses Do you know if there is a way to optimize the texture space? There is an "Optimize" button in the Ptex dialogue. Quote Link to comment Share on other sites More sharing options...
Member Gilded Posted February 13, 2011 Author Member Report Share Posted February 13, 2011 quick feedback thanks Quote Link to comment Share on other sites More sharing options...
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