Jump to content
3DCoat Forums

set visible vox layers to global space


LJB
 Share

Go to solution Solved by LJB,

Recommended Posts

  • Contributor

Title says it all.

Set visible vox layers to global space.

For those that did not realise, if your projecting voxels to mesh if the volumes ahve been scaled and are not currently in 'Global Space' you can end up with a whole bunch of Normal and colour projection issues.

- LJB

Link to comment
Share on other sites

  • Contributor
  • Solution

so i can learn what you are talking about - where can i find out more about projecting voxels ?

thanks.

Hi Pete,

It projection of Vox details to Retopology. If your experiencing strange normals are shading after merging it more than likely the global state of the voxel volumes your trying to project details from.

I currently have a checklist of things to check b4 I merge to paint. First thing i check is that all volumes are set to global space. Its important to do so not only for projecting the details at merging time but say i want to merge different volume into a single volume, sometimes problems can occur when merging volumes together if they are not set toglobal space.

Excuse my bad grammer its late, and i had a beer.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...