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2.06 released

#1 User is offline   Andrew Shpagin Icon

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Posted 12 February 2008 - 04:36 PM

2.06 released. The list of features:

1) Grids and snap to grid
Posted Image
2) The model could be viewed with environment mapping
Posted Image
3) The spacing in curves tool has become more correct, so that points are placed uniformly over the closed curve:
Posted Image
4) Several new arrows types in curve tool:
Posted Image
5) Hew/saturation/lightness dialog now works with preview, the action can be limited by object/material
Posted Image
6) Manual updated
7) Many minor bugs fixed.

The changes inherited from 2.06 beta1:

1) The new realtime preview in fill tool.
Posted Image
2) Now you can fill the material of object with the fill pattern.
Posted Image
3) You can fill the sub-object with the fill pattern.
Posted Image
4) You can use gradient filling in fill tool in much more intuitive way.
Posted Image
5) Cavity painting mode.
Posted Image
6) The bug for Intel GMA video fixed.

Welcome to downloads section.
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#2 User is offline   Chuckpie Icon

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Posted 12 February 2008 - 05:25 PM

Andrew:
I went to the download site, however the 2.06 is a demo only and it overwrote my 2.05 version and I can no longer do exports, etc.
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#3 User is offline   Chuckpie Icon

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Posted 12 February 2008 - 05:40 PM

View PostChuckpie, on Feb 12 2008, 10:25 AM, said:

Andrew:
I went to the download site, however the 2.06 is a demo only and it overwrote my 2.05 version and I can no longer do exports, etc.

Andrew
Oops, Works fine when one opens an object. However what is the grid size? I was hoping to get a default measurement setting by now. Like Lightwave has, either metric or US English (feet, inches, etc.) Also I noticed when one closes the program it no longer asks if you want to exit without saving the object.
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#4 User is offline   Andrew Shpagin Icon

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Posted 12 February 2008 - 06:19 PM

View PostChuckpie, on Feb 12 2008, 07:40 PM, said:

Andrew
Oops, Works fine when one opens an object. However what is the grid size? I was hoping to get a default measurement setting by now. Like Lightwave has, either metric or US English (feet, inches, etc.) Also I noticed when one closes the program it no longer asks if you want to exit without saving the object.

Grid is onscreen grid, so there is a reason to measure it in pixels. I have not undestood what is wrong with metrics. Now you can measure point losition and line length in any standart units. Also, 3DB asks something on exit if you have made some changes.
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#5 User is offline   rimasson Icon

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Posted 12 February 2008 - 06:19 PM

Hello.

The envoronement map dosen't seems to work. I loaded diffent picture in Jpg and bmp without success...
Do you manage ball environement maps like Zbrush do ?
It could be a cheap way to simulate many kinds of materials, simply by rendering spheres with ssss mat, chrome, metal, velvel..., in an external app.
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#6 User is offline   StereoMike Icon

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Posted 12 February 2008 - 06:33 PM

Posted Image
this would be cool.

On the arrows: It seems that the head of the arrow goes down into the ground toward the tip? I hoped it would maintain the height on the whole length...?

mike
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#7 User is offline   Andrew Shpagin Icon

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Posted 12 February 2008 - 06:33 PM

View Postrimasson, on Feb 12 2008, 08:19 PM, said:

Hello.

The envoronement map dosen't seems to work. I loaded diffent picture in Jpg and bmp without success...
Do you manage ball environement maps like Zbrush do ?
It could be a cheap way to simulate many kinds of materials, simply by rendering spheres with ssss mat, chrome, metal, velvel..., in an external app.

Envmap becomes visible only on specular parts. The envmap is sphere map like it is shown below.
Posted Image
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#8 User is offline   Andrew Shpagin Icon

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Posted 12 February 2008 - 06:37 PM

View PostStereoMike, on Feb 12 2008, 08:33 PM, said:

On the arrows: It seems that the head of the arrow goes down into the ground toward the tip? I hoped it would maintain the height on the whole length...?


The maintaining the height leads to great distortion of the geometry at the end of the arrow and the picture looks not well, so I have put the end down. But... maybe I will find better solution.
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#9 User is offline   wailingmonkey Icon

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Posted 12 February 2008 - 06:39 PM

Wow...nice updates, Andrew! Haven't played yet, but looking good! (you're fast)

Kind regards,

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#10 User is offline   paulrus Icon

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Posted 12 February 2008 - 07:55 PM

Andrew - I'm unable to log in to the new system. Your site won't take long email addresses, so it cuts mine off.

Paul
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#11 User is offline   Chuckpie Icon

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Posted 12 February 2008 - 09:00 PM

View PostAndrew Shpagin, on Feb 12 2008, 11:19 AM, said:

Grid is onscreen grid, so there is a reason to measure it in pixels. I have not undestood what is wrong with metrics. Now you can measure point losition and line length in any standart units. Also, 3DB asks something on exit if you have made some changes.

Andrew
There is nothing wrong with Metrics in fact it is used in most country's. However, I am 62 years old and have been using US standards all my life and I am too old to change to Metrics now. I guess that is why Lightwave offers both systems. There is no great need for any measurement standards in general. Where it would be used most is with the Sculpt tools especially if you plan to expand those tools.
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#12 User is offline   yukon_28 Icon

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Posted 12 February 2008 - 09:29 PM

Great update. Grids are cool, good improvements to curves. Preview of material\HSL are pure gold :-) Keep'em coming!
Going to read new manual.
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#13 User is offline   Lottmedia Icon

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Posted 12 February 2008 - 10:11 PM

I'm getting wierd stuff with the RT filling preview. Either it shows me a blank model in the preview window (wierdly it shows me the unaltered model in the preview after I'm applied the fill) and sometimes a completely different material applied. Anyone else getting anythign like that?

Casey
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#14 User is offline   sunfire Icon

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Posted 13 February 2008 - 12:03 AM

Excellent improvements! Thanks!
Like to have more features to the uv map tool!
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#15 User is offline   lc8b105 Icon

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Posted 13 February 2008 - 02:25 AM

Cool! Especially like the new splash screen,beautiful now!

But... "soft stroke mode" still not work well than 2.04,any idea about this? :)
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#16 User is offline   bwtr Icon

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Posted 13 February 2008 - 04:35 AM

[Andrew!

The not working, still, again, repeating, problem to get access to the 2.06 download as before with the other versions.

The whole wording of the download needs to be changed and simplified. I have tried every alternative readingI can think of and still no luck.

The wasted time and frustration is close to me saying goodby to 3DB!

Please Fix.
Brian
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#17 User is offline   wailingmonkey Icon

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Posted 13 February 2008 - 05:17 AM

View Postbwtr, on Feb 12 2008, 08:35 PM, said:

[Andrew!

The not working, still, again, repeating, problem to get access to the 2.06 download as before with the other versions.

The whole wording of the download needs to be changed and simplified. I have tried every alternative readingI can think of and still no luck.

The wasted time and frustration is close to me saying goodby to 3DB!

Please Fix.
Brian


bwtr,

Not sure what the issue is, but here's what I did:

- clicked the link in this thread above that said 'download' (which redirects to: http://www.3d-brush.com/trial.html )
- clicked the big button that says 'download' (which redirects to: http://www.3d-brush.com/login_form.php )
- on that login form I tried my forum password (which didn't work, since I had always downloaded previous .exe's from
direct links from the time I first purchased back in December on version 2.03 *I think*, I hadn't ever setup an
email/password with their trial download access database yet, as it's a fairly recent addition and I could avoid it
with direct downloads of betas)
- since my forum password didn't work with their trial download access database, I registered my email and a 'new' password (which happened to be my same password to login to the forum)
- the registration was successful and I was redirected to another page that allowed me to download the .exe

Pretty straight-forward stuff. And since I've already got a license (again, from December when I purchased) I just
over-wrote the directory I'd originally installed to with the new trial install. After installing there, the program is all
registered and ready to use.

Hope it helps.


wailingmonkey
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#18 User is offline   bwtr Icon

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Posted 13 February 2008 - 05:53 AM

[
If thats straight forward---and to continue--3DB can go jump in a lake!

Jevenile(Sorry--I am VERY annoyed!)
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#19 User is offline   bwtr Icon

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Posted 13 February 2008 - 06:12 AM

[At the worst, with ALL the many. many apps I have, the maximum requirement is

e-Mail address
user name(rarely)
password

And I don't have to change any of those to suit some peculiarity of the app maker-- ever!
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#20 User is offline   Andrew Shpagin Icon

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Posted 13 February 2008 - 06:23 AM

bwtr, you can download the 2.06 using direct link:

http://www.3d-brush....ush-2-06-en.exe

don't worry, if you have some problems with downloading, I will always give you a direct link. Maybe next time I will give the direct link in forum.
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