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designamyte sketches


designamyte
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Hello everybody,

i like to do some sci-fi characters, objects and so on. The idea

to mix organic and non-organic objects together makes me happy.

Don´t know why. :) . So i started, long time ago with 3d-coat and

done this unfinished character. Don´t know where it will ends...

post-2463-0-94265600-1304355264_thumb.jp post-2463-0-11819600-1304355255_thumb.jp

hard_mix.jpg

It´s more a comic styled version. So i don´t care much about the

proportions. Care more about the coolnes. I hope you like it...

cheers

designamyte

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The bad thing about it is, that i lost my version "only organic".

Anyway. If i find time, i will recreate some parts on this character.

I don´t know if someone know / someone use hard sculpt technics, from

"Retopo room". But i like it a lot. Because i can exactly define how a

surface should folow my lines, or how homogeneous the surfacestructure

should be. Cause if i try this with a brush, i don´t get,lets say NURBS-

smooth-like surface structure. It ends up with an uneven surface. But

within the retopo-room i can build it in subdivisions. Very fast. Don´t

have to go out from 3d-coat. With this you can optimize your surface work

from brushes. :clapping:

I will try to do some posts about it in the tutorials section. As i said

don´t know how "well-known" this technique is. I don´t noticed it anywhere.

But its pretty cool to generate clean surfaces like on cars. :good:

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