5.   Masks

1.  The mask is modulator for pen depth and transparency. The mask and materials could be moved and rotated independently using new navigation controls. Masks and materials could be rotated discretely on 45 degrees using ''SHIFT''.

2.  Pay attention, if you choose to display mask\material in at least one of the channels (depths and/or, colors and/or specular, see more detail about them below) a new panel shows up on top:

2.1  Using this panel you can manage the material preview parameters: -"Hide/Show/Auto" – hide/show/auto-hide full-screen view of texture. You can switch regimes with the hot key ''H''. -''Unlock/Lock'' – allows to scale and texture automatically while scaling and moving the model.

- "Reset" – place texture in initial position.

- "Flip X" - reflect texture mirror-like across.

- "Flip Y" - reflect texture mirror-like along vertical axes. -There is also a switch to change the type of material application onto object: from camera (the material will be projected on the object from camera) and cubical (the material will be applied by cube mapping). If the ''cube mapping'' application type is selected, the material preview will be displayed on pen only, as opposed to full screen (when ''from camera'' is selected). To the right there is a slider responsible for transparency when viewing the material.

- Opacity of preview (in percents).

- You can select there what will be transformed using navigation panel : material or mask.

2.2  The following picture shows the ''from camera'' material application method in action:

 

3.  Click on "Folder" icon to add a new mask. Creation of new mask is fully similar to creation of new pen, as described in section (3-20).

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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