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5. Masks 1. The
mask is modulator for pen depth and transparency. The mask and materials could
be moved and rotated independently using new navigation controls. Masks and
materials could be rotated discretely on 45 degrees using ''SHIFT''. 2. Pay
attention, if you choose to display mask\material in at least one of the
channels (depths and/or, colors and/or specular, see more detail about them
below) a new panel shows up on top:
2.1 Using this panel
you can manage the material preview parameters: -"Hide/Show/Auto" –
hide/show/auto-hide full-screen view of texture. You can switch regimes with
the hot key ''H''. -''Unlock/Lock'' – allows to scale and texture automatically
while scaling and moving the model. -
"Reset" – place texture in initial position. -
"Flip X" - reflect texture mirror-like across. -
"Flip Y" - reflect texture mirror-like along vertical axes. -There is
also a switch to change the type of material application onto object: from
camera (the material will be projected on the object from camera) and cubical (the
material will be applied by cube mapping). If the ''cube mapping'' application
type is selected, the material preview will be displayed on pen only, as
opposed to full screen (when ''from camera'' is selected). To the right there
is a slider responsible for transparency when viewing the material. -
Opacity of preview (in percents). -
You can select there what will be transformed using navigation panel : material
or mask. 2.2 The following
picture shows the ''from camera'' material application method in action:
3. Click
on "Folder" icon to add a new mask. Creation of new mask is fully
similar to creation of new pen, as described in section (3-20).
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