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3. Pen 1.
Let’s try drawing on an
object. Point the cursor onto the pen icon:
2. Choose a pen you like from the list of pens.
This is a list of standard 3d coat pens. You can add your own pens in TGA or
ABR format (the pen format used in Adobe Photoshop). Press on the
"Folder" icon to add a pen. The pen added will appear in the list of
pens available. You can use a 3D-model as a pen. A pen can be coloured,
provided the image contains alpha-channel. In this case the alpha-channel will
be used as a mask for depth. Use ''CTRL'' or ''SHIFT'' to select several pens
that will be used randomly. In this case you will see several pens on the
preview:
3. In the pen selection mode you can adjust the
pen for further use. 4. In order to change pen radius use key
"[" and "]" or mouse wheel (provided the correspondent
adjustments were made in the Options menu); to change depth press "-"
and "+" or mouse wheel (provided the correspondent adjustments were
made in the Options menu). You can do the same using sliders in the top pen
panel. 5. Choose a pen, set radius ''20'' and try drawing
on an object. 6. Increase radius, choose another pen shape and
draw a bit more. Use ''T'' key quick access the pen menu. 7. Press "SHIFT" and draw again. You
will see the surface getting smoothed. Change the smoothing intensity using the
"Smoothing" slider. 8. Click "CTRL" and draw – instead of
convexities dents are being drawn. 9. You can change the pen rotation angle with
the help of "Rotation" slider. Parameters of rotation range from 1 to
360 degrees. You can also use hot keys "(" and ") or the mouse
wheel (under correspondent settings in the "Options" menu) to rotate
the pen counter clockwise or clockwise accordingly. You can see the red line
rotating on the pen cursor when "(" or ")" is pressed. If
you choose an asymmetrical pen shape then this rotation shows the pen
orientation:
10. With the help of ''Focal shift'' slider you
can specify additional radial gamma correction of the pen shape. 11. ''Soft stroke''. In this mode strokes will be
more accurate because of additional smoothing of trajectory. 12. Open up the pen pressure dependence on color
list. Here a choice of 12 components is provided:
-Pressure
does not depend on color (when using this option the surface color does not
impact the pen pressure. This is a default option) -More
on RED channel (The pen pressure depends on the value of red surface color
channel by formula "Pressure=Pressure0*(RedColor –
AverageColor)/128") When
choosing this command (or one of the below listed ones) you will see a slider
in which the average color value can be specified:
This value is used in case the application of
pressure dependence on surface color is selected. In order to obtain this value
from the model surface use "Pick" function, i.e. point the cursor
onto the necessary place and press "V" key. -Less pressure on RED
channel (The pressure depends on red channel by formula
"Pressure=Pressure0*(AverageColor – RedChannel)/128") -More pressure on GREEN
channel (The pressure depends on green channel by formula
"Pressure=Pressure0*(GreenChannel – AverageColor)/128") -Less pressure on GREEN
channel (The pressure depends on green channel by formula
"Pressure=Pressure0*(AverageColor – GreenChannel)/128") -More pressure on BLUE
channel (The pressure depends on blue channel by formula "Pressure=Pressure0*(BlueChannel
– AverageColor)/128") -Less pressure on BLUE
channel (The pressure depends on blue channel by formula
"Pressure=Pressure0*(AverageColor – BlueChannel)/128") -More pressure on BRIGHT
channel (The pressure depends on pixel brightness by formula
"Pressure=Pressure0*(AverageColor – (Red+Green+Blue)/3)/128") -Less pressure on BRIGHT
channel (The pressure depends on pixel brightness by formula
"Pressure=Pressure0*((Red+Green+Blue)/3 – AverageColor)/128") -More pressure on CURRENT
channel (The closer the surface color is to the current color, the higher is
the pressure. The "color distance" determines the preciseness of
measuring) -Less pressure on CURRENT
channel (The closer the surface color is to the current color, the lower is the
pressure. The "color distance" determines the preciseness of
measuring) -Pressure depends on mask
(In this mode the pressure is less in areas where something is already drawn) 13. All the listed modes are
useful, if there is no map of depth and/or map of specular under your texture.
Hence, as an example of a different usage, let’s make a map of depth and/or a
map of specular for a square-shaped texture. To do this, just click “import image plane” in the file menu, click
to select a image for the Color texture. You will be offered the choice as
follows:
Click
Ok:
Then
in the "Pen" window choose the command:
and
draw with the pen. You will see depth changing in accordance with blue color:
Using
all these options you can easily create a map of depth and/or specular for a
ready-made texture. 14. Using the drop-box "Parameters of the
current pen" menu you can specify:
−Rotation amplitude. The amplitude of
addition random pen rotation. −Depth modulator. It is needed to specify the
standard depth for each pen in use. −Radius variation. The degree of random pen
radius variation (in percent). −Depth variation. The degree of random pen
depth variation in percentage. −Draw by spots. By this option a moving pen
will draw with separate spots, as opposed to stretching lines. −Jitter. Jitter of the pen. −Jitter depends on pressure. Jitter depends
on pen pressure. −Random flip X. Flip pen randomly along x-axis. −Random flip Y. Flip pen randomly along y-axis. −Rotate along motion direction. If this
option is used, the pen slopes in the direction of motion. If you rotate the
pen manually, the angle of rotation will be added to the incline angle as a
result of pen motion. −Use spacing. In case this option is used,
drawing with pen movement will be done with patches placed at equal intervals
from each other. −Spacing. 15. By pressing the right
mouse button on any of non-standard pens you will see the advanced menu as
follows:
You
can: -Delete the pen. -Save to PSD... (Save the
pen to multilayered PSD file). Read about layers structure below. -Load from PSD... (Load a
pen from multilayered PSD file. An example of such a file can be found in
Samples folder). In case PSD file has no structure as described below, it will
simply be unrecognized by the program. - Edit in Adobe Photoshop. 3d-coat saves the pen as PSD file
and opens it in Adobe Photoshop. As soon as you save the file, 3d-coat
automatically catches up the pen. In Adobe Photoshop pen has the structure as
follows:
A pen includes four layers – Color, Height Map, Specular
Map (Specular), Erase Map (EraseMask). Let’s see to these layers individually: uColor – contains pen
color and transparency mask. The transparency mask affects specular channel as
well (Specular). u Height Map – contains
pen height map. Grey color RGB(127,127,127) corresponds to zero height. Darker
colors correspond to cavities, lighter colors – to convexities. uSpecular Map (Specular).
While color corresponds to maximum specular, black one – to absence of
specular. Keep in mind, the color map transparency mask gets applied onto the
specular map too. uErase Map (EraseMask).
This mask allows erasing the layer contents on mask before pen drawing. This
may be used to create pens which would not be colliding with each other when
drawing. An effective application would be interstice, chaps on skin, fabric.
Keep in mind the erase mask affects the lowest layer. -Copy pen to another folder previously created by you
(--> sign means copying). 16. Additionally, ''Radius'',
''Focal shift'' sliders (and some other ones described below) are located on
the top panel and can be minimized as follows:
17. Also there are two locks
icons on the top panel. Using lock icon near the radius slider you can lock
visible on screen radius of the pen. It is convenient when you want to change
radius of pen simply moving the model back and forward. The lock icon near
depth slider allows you variety pen radius without variation of absolute pen
depth. In standard mode radius and depth are proportional. You can look the
lock icons on screenshot below:
18. Use the drop-box
list “[command]”,you can add, rename or delete a folder:
Add
existing folder: Add pictures from folder with pictures. New pens/strips
folder with the same name will be created. You should select at least one file
in the folder and all files from the folder will be add to list. 19. Using the drop-box list "default",
you can save in separate folders your set of pens (and strips in ''Strip''
menu, materials - ''Material'' one):
20. Press on
"Folder" icon to add a new pen. Pen can be created from a picture or
a 3D model. In case you use BMP file as a pen, the pen depth and transparency
will be taken from green channel of the picture. In case the source file has
TGA extension, the color of picture will be used in the pen color channel,
while alpha channel – as depth map and transparency mask. The upper left pixel
on the image will determine zero height. If OBJ file is used as a pen, you will
see the dialogue as follows:
In this dialogue a model can be rotated
and scaled. Rotate the model by pressing left mouse button, move the model
while holding spacebar, scale it with right mouse button, rotate within the
screen frame by using the combination of ALT+left mouse button. You can choose
texture size and the image proportions. The use of non-square pens is
especially handy when creating strips as described below. Using slider in the
right lower corner you can adjust the level of model dipping into the
background plane which determines the zero pen level.
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