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15. Layers 1. Point the cursor on menu "Layers"
and click on “Show
layers list”:
Here we see the
list of layers (Layer 1 and Layer 0), effects with layers, and regimes of putting
a color, regimes of operations with a layer. In the list of
layers we have two layers: Layer 1 and Layer 0. In this case we have Layer 1
chosen, and all operations are made for the chosen layer. The icon of an eye
means that the chosen layer invisible; we can disconnect its visibility. Then
we will see only layer - Layer 0. "Layer 0" is unusual layer. You see
that its visibility cannot be disconnected (an icon of an eye is absent). It is
the main layer, it cannot be removed. Therefore all operations above object are
done in the Layer 1 by default. In Above window
''Layers'' we see six effects for changes in a layer: – Add new layer (Add a new layer. It is automatically made
the current one) – Delete this layer – Merge the current layer with the lower one. Undo is
inactive – Duplicate layer – Shift the layer upward (lifts the chosen layer up) – Shift the layer downward (lowers the chosen layer down) 2. Click on dropped the list Layer 1 and you will see:
Above we see seven
effects for changes in a layer: - Multiplier of
depth - Transparency - Bulging - Contrast range - Brightness - Specular
contrast - Specular
brightness - Lock layer
transparency, which allows to draw in the layer not changing it’s transparency;
not adding more details but changing color of already existing ones. - Mask by. Mask
this layer by the selected layer. Transparency and depth of current layer will
be modulated by
selected layer transparency. - Inverse masking.
Modulate depth and transparency of the layer by the inverse transparency of selected layer. All parameters can
be change. For this you must change value on a corresponding scale. 3. Click on an inscription "Layers''
Using this
appearing list you can select operation of color blending between color from
previous layers and current color: - Standard
blending with transparency (by default) - Modulate (Every
channel of the color will be multiplied on the correspondent color channel from
the previous layers) - Modulate2X
(Every channel of the color will be multiplied on two and on the correspondent color
channel from the previous layers) - Add (Every
channel of the color will be summed to the correspondent color channel from the
previous layers and names with a following number, in this case will create the
Layer 2) - Subtract (Every
channel of the color will be subtracted from the correspondent color channel of
the previous) - Max (The maximum
value of every channel will be chosen) - Min (The minimal
value of every channel will be chosen) - Normalmap
blending (If you will load normalmap texture on the layer and apply this
blending operation the model will look bumpy without actual geometry
displacement) Importing the
normalmap does not displaces geometry. The new layer "Normalmap" will
be created with corresponding blending operation. But normalmap format is
different for different tools, so sometimes you need to inverse red or green
channels and sometimes - swap them. Please check if normalmap is coated
correctly without rough seams. If not, please change the following settings: 4. Press on Layer 1 right bottom mouse and you will see the
list with operation:
- Duplicate layer - Duplicate and
flip (Duplicate the layer and flip using topological symmetry) - Flip layer (Flip
the layer using topological symmetry) - Copy blue to red
(Copy blue part of mesh to red part. You can define blue and red parts in the topological
symmetry tool) - Copy red to blue
(Copy red part of mesh to the blue one. You can define blue and red parts in the
topological symmetry tool) - Merge visible
layers (Merges all visible layers. ''Undo" is unavailable) - Merge up (Merge
this layer and the upper layer. "Undo" is unavailable) - Freeze painted
pixels (The freeze value will be set equal to layer's transparency) - Freeze
transparent pixels (Freeze transparent part of layer. It is important if yo
want use mask of transparency of current layer on another layer. Use
''CTRL''+Click on layer to do the same action) - Apply layer mask
(Apply layer mask to layer. Layer mask is a reference to another layer that masks
this layer) - Color to
specular (Transforms color brightness to the specular channel) - Invert color
(Inverts color of this layer) - Invert specular
(Inverts specular of this layer) - Fill layer
(Fills layer with current color and specular) - Fill by mask (Fills
layer with current color and specular using its current transparency mask) - Set height to
Zero (Sets height to Zero in all the layers) - Make transparent
(The layer will become fully transparent) - Remove specular
(Specular channel will be set to Zero) 5. The following image is an example of using the ''Layers''
menu:
6. Layers masking (linking) is implemented. One layer can
mask another layer in non-destructive way.
7. You
can freeze the transparent or painted area of the layer. In this way you can
use layer's transparency to paint selectively on another layers. It is like
''CTRL''+click on layer in Photoshop. You can use ''CTRL''+click on layer in
3DC now.
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