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17. Texture baking tool 1. You can use texture baking: 1) To get correct
displacement maps even in case when you have dragged surface in sculpt tool. 2) Sometimes you
need to change topology or uv-set of a mesh. For example you need to simplify a mesh and get
textures for the simplified mesh. Here's where texture baking comes in handy. 2. If you choose ''Texture baking tool'' in the ''File''
menu you will see the window offering a string of options:
To get
displacement map you should set "Smooth" option because displacement
is calculated as difference between object in scene and smoothed input mesh.
Check "Use current low poly mesh..." option if you want to project on
current mesh. In this case it is better to check options" Use original
positions..." and "Smooth mesh" if you want to get displacement
and uncheck them if you want normalmap only. 3. Baking tool is especially important if you want to get a
texture for low-poly mesh as a result. 3.1. As an example, let's take a sphere and draw the strip
over it like shown below:
3.2. Then we should go to sculpt tool and distort it
slightly using drag tool:
3.3. Then we should enter into the low-poly mode. You will
see:
As you have
distorted geometry, but left the texture undistorted, the mesh looks improperly
in the low-poly mode. In this case baking tool can help you out. You should
project the new high-poly distorted mesh onto the low-poly mesh. This is the
way you get distorted textures. Here's the comparison result for usual export
of normalmap texture and that of baking tool: 3.3.1. Simple export result:
3.3.2. Baking tool result:
3.4. The differene is obvious - using baking tool you have
got the correct normal map. 3.4.1. The options for taking that normalmap are below: [x] Use current
low-poly mesh... [ ] Use original
positions ... [ ] Smooth mesh 3.4.2. The options should be different if you need
displacement: [x] Use current
low poly mesh [ ] Use original
positions... [x] Smooth mesh [x] Preserve
positions ... The results
however, will be better if you don't need displacement and need normalmap only.
It is due to getting displacement is not a trivial operation and the mesh
should be smoothed prior to that. It is necessary because the displacement is
difference between mesh and smoothed surface. We think that simple
example shows you why baking tool is so important.
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