Texture painting
Per pixel painting is a fast and precise painting approach. Allows layered color and displacement painting over low-poly and high-poly meshes without initial geometry distortion. With this method you can paint directly on your mesh to a texture map, this is ideal for low-poly game assets. You can import a normal map to use as a guide.
Painting mode in 3D-Coat offers full-featured work with layers:

Watch this demo video:

