3D-Coat V3 - Voxel Sculpting
|
We are glad to announce the release of 3D-Coat V3 powered by volumetric
sculpting feature 9th June 2009. 3D-Coat V3 will support NVIDIA's
CUDA™ technology which considerably accelerates volumetric sculpting
performance.
|
|
|
Within 30 days following the release, 3D-Coat V3 will be offered at a
special discount price of $200. After the first month of sales the price
will be increased. Upgrade from V2 to V3 will be offered at a reduced price of 60$ (80$ for users who purchased 3D-Coat before 16 September 2008) in the first month of sales, and will significantly increase thereafter.
If you are not yet a 3D-Coat user, you have a unique chance to buy 3D-Coat V3 for a mere $185. Once you register on the web-site you will
receive an e-mail (please type your e-mail address correctly) with a special link. Using that link you will have a special $15 discount
on the current 3D-Coat V2 for the 15-day trial period. This allows you to purchase 3DC V2 for 125$. Then throughout the 30 days following the
3D-Coat V3 release, you may upgrade V2 to V3 for 60$ and have 3D-Coat V3 for only $185 total.
|
|
Download 3D-Coat 3.0 alpha and check out the alpha testing on the forums
|
|
1. Traditional and Volumetric sculpting comparison

- Traditional sculpting can result in stretched polygons
- Larger alterations to the topology can be difficult (if not impossible) with a traditional sculpt
2. Artist's Instrument?
- Artists want to draw, to sculpt, to create - The last thing they want to think about is the geometry of an object
- They want to focus more of their time on form and texture, and less on polygons and edge flow
- They want to feel like an Artist, rather than an engineer
3.Volumetric sculpting principles

- Voxels are dots in space with a value between 0 and 1
- A marching cubes algorithm allows you to modify the actual volume of an object rather than just the surface.
4.Voxel operations examples

Voxel video operations examples:
|

Move
|

Curves
|
Download video codec
|
5.Example: Scale of an old fish.

- Result

5.Example: Coral Reef
- Using “Move”
- Cutting holes
- Merging objects

- Pay particular attention to the moray eel and the tentacles on the jelly fish
- 3D-Coat has a powerful system of curve manipulation
6.Example:
- You can use any closed OBJ file as a profile
- You can create basic forms very quickly
- You can put details on objects (chains, hoses, stitches, rivets, buckles, etc.)

7.Example: Hair
- Hair is also made using curves
- Curves can be merged on pen or be positioned in space

More Example Videos
|
 |
 |
 |
 |
 |
Download video codec
|
Models were provided by Rick Sarasin
8.Tools

- Besides voxel operations, there is a full set of operations that are familiar to ZB/MB users
- Surface deformation with masking, fine detailing, etc.
- Transpose – Adjusting the object's position, local rotation, translation, and scaling.
9.Technical difficulties
- Necessity of proceeding a great dataflow. Hundreds of millions of voxels.
- Due to special optimization object requires as much memory as an equal polygonal
- Proceeding with 20 millions of polygons even without hardware acceleration (without CUDA).
10. Using CUDA
- NVidia CUDA is supported as an option for voxel calculation acceleration
|
|
|
|
- NVidia 8, 9, 2 series
- Even an inexpensive NVidia graphics card (120$ - 220$) can increase acceleration 4-7 times
11. Prospects
- Release of v3.0 will be in the first quarter of 2009
- Essential improvements to functionality – volumetric layers, several primitives for fast creation of 3D sketches, hundreds of millions of voxels
12. Render

- Realtime (up to 50 million triangles)?
- User created shaders
- Offline rendering
|
 |
 |
 |
 |
 |
 |
|
Voxel Sculpting Gallery
|
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
Check out 3D-Coat 3.0 alpha testing on the forums
|